The Ultimate Hitchhiker's Guide - LightNovelsOnl.com
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Stomp stomp stomp stomp stomp.
Whirrr.
"Thank you for making a simple door very happy."
"Hope your diodes rot."
"Thank you. Have a nice day."
Stomp stomp stomp stomp.
Whirrr.
"It is my pleasure to open for you..."
"Zark off."
"... and my satisfaction to close again with the knowledge of a job well done."
"I said zark off."
"Thank you for listening to this message."
Stomp stomp stomp stomp.
"Wop."
Zaphod stopped stomping. He had been stomping around the Heart of Gold for days, and so far no door had said "wop" to him. He was fairly certain that no door had said "wop" to him now. It was not the sort of thing doors said. Too concise. Furthermore, there were not enough doors. It sounded as if a hundred thousand people had said "wop", which puzzled him because he was the only person on the s.h.i.+p.
It was dark. Most of the s.h.i.+p's non-essential systems were closed down. It was drifting in a remote area of the Galaxy, deep in the inky blackness of s.p.a.ce. So which particular hundred thousand people would turn up at this point and say a totally unexpected "wop"?
He looked about him, up the corridor and down the corridor. It was all in deep shadow. There were just the very dim pinkish outlines of the doors which glowed in the dark and pulsed whenever they spoke, though he had tried every way he could think of stopping them.
The lights were off so that his heads could avoid looking at each other, because neither of them was currently a particularly engaging sight, and nor had they been since he had made the error of looking into his soul.
It had indeed been an error. It had been late one night-of course.
It had been a difficult day-of course.
There had been soulful music playing on the s.h.i.+p's sound system-of course.
And he had, of course, been slightly drunk.
In other words, all the usual conditions which bring on a bout of soul-searching had applied, but it had, nevertheless, clearly been an error.
Standing now, silent and alone in the dark corridor he remembered the moment and s.h.i.+vered. His one head looked one way and his other the other and each decided that the other was the way to go.
He listened but could hear nothing.
All there had been was the "wop".
It seemed an awfully long way to bring an awfully large number of people just to say one word.
He started nervously to edge his way in the direction of the bridge. There at least he would feel in control. He stopped again. The way he was feeling he didn't think he was an awfully good person to be in control.
The first shock of that moment, thinking back, had been discovering that he actually had a soul.
In fact he'd always more or less a.s.sumed that he had one as he had a full complement of everything else, and indeed two of somethings, but suddenly actually to encounter the thing lurking there deep within him had giving him a severe jolt.
And then to discover (this was the second shock) that it wasn't the totally wonderful object which he felt a man in his position had a natural right to expect had jolted him again.
Then he had thought about what his position actually was and the renewed shock had nearly made him spill his drink. He drained it quickly before anything serious happened to it. He then had another quick one to follow the first one down and check that it was all right.
"Freedom," he said aloud.
Trillian came on to the bridge at that point and said several enthusiastic things on the subject of freedom.
"I can't cope with it," he said darkly, and sent a third drink down to see why the second hadn't yet reported on the condition of the first. He looked uncertainly at both of her and preferred the one on the right.
He poured a drink down his other throat with the plan that it would head the previous one off at the pa.s.s, join forces with it, and together they would get the second to pull itself together. Then all three would go off in search of the first, give it a good talking to and maybe a bit of a sing as well.
He felt uncertain as to whether the fourth drink had understood all that, so he sent down a fifth to explain the plan more fully and a sixth for moral support.
"You're drinking too much," said Trillian.
His heads collided trying to sort out the four of her he could now see into a whole position. He gave up and looked at the navigation screen and was astonished to see a quite phenomenal number of stars.
"Excitement and adventure and really wild things," he muttered.
"Look," she said in a sympathetic tone of voice, and sat down near him, "it's quite understandable that you're going to feel a little aimless for a bit."
He boggled at her. He had never seen anyone sit on their own lap before.
"Wow," he said. He had another drink.
"You've finished the mission you've been on for years."
"I haven't been on it. I've tried to avoid being on it."
"You've still finished it."
He grunted. There seemed to be a terrific party going on in his stomach.
"I think it finished me," he said. "Here I am, Zaphod Beeblebrox, I can go anywhere, do anything. I have the greatest s.h.i.+p in the know sky, a girl with whom things seem to be working out pretty well..."
"Are they?"
"As far as I can tell I'm not an expert in personal relations.h.i.+ps..."
Trillian raised her eyebrows.
"I am," he added, "one h.e.l.l of a guy, I can do anything I want only I just don't have the faintest idea what."
He paused.
"One thing," he further added, "has suddenly ceased to lead to another"-in contradiction of which he had another drink and slid gracelessly off his chair.
Whilst he slept it off, Trillian did a little research in the s.h.i.+p's copy of The Hitchhiker's Guide to the Galaxy. It had some advice to offer on drunkenness.
"Go to it," it said, "and good luck."
It was cross-referenced to the entry concerning the size of the Universe and ways of coping with that.
Then she found the entry on Han Wavel, an exotic holiday planet, and one of the wonders of the Galaxy.
Han Wavel is a world which consists largely of fabulous ultra-luxury hotels and casinos, all of which have been formed by the natural erosion of wind and rain.
The chances of this happening are more or less one to infinity against. Little is known of how this came about because none of the geophysicists, probability statisticians, meteora.n.a.lysts or bizzarrologists who are so keen to research it can afford to stay there.
Terrific, thought Trillian to herself, and within a few hours the great white running-shoe s.h.i.+p was slowly powering down out of the sky beneath a hot brilliant sun towards a brightly coloured sandy s.p.a.ceport. The s.h.i.+p was clearly causing a sensation on the ground, and Trillian was enjoying herself. She heard Zaphod moving around and whistling somewhere in the s.h.i.+p.
"How are you?" she said over the general intercom.
"Fine," he said brightly, "terribly well."
"Where are you?"
"In the bathroom."
"What are you doing?"
"Staying here."
After an hour or two it became plain that he meant it and the s.h.i.+p returned to the sky without having once opened its hatchway.
"Heigh ho," said Eddie the Computer.
Trillian nodded patiently, tapped her fingers a couple of times and pushed the intercom switch.
"I think that enforced fun is probably not what you need at this point."
"Probably not," replied Zaphod from wherever he was.
"I think a bit of physical challenge would help draw you out of yourself."
"Whatever you think, I think," said Zaphod.
"RECREATIONAL IMPOSSIBILITIES" was a heading which caught Trillian's eye when, a short while later, she sat down to flip through the Guide again, and as the Heart of Gold rushed at improbable speeds in an indeterminate direction, she sipped a cup of something undrinkable from the Nutrimatic Drink Dispenser and read about how to fly.
The Hitchhiker's Guide to the Galaxy has this to say on the subject of flying.
There is an art, it says, or rather a knack to flying.
The knack lies in learning how to throw yourself at the ground and miss.
Pick a nice day, it suggests, and try it.
The first part is easy.
All it requires is simply the ability to throw yourself forward with all your weight, and the willingness not to mind that it's going to hurt.
That is, it's going to hurt if you fail to miss the ground.
Most people fail to miss the ground, and if they are really trying properly, the likelihood is that they will fail to miss it fairly hard.
Clearly, it's the second point, the missing, which presents the difficulties.
One problem is that you have to miss the ground accidentally. It's no good deliberately intending to miss the ground because you won't. You have to have your attention suddenly distracted by something else when you're halfway there, so that you are no longer thinking about falling, or about the ground, or about how much it's going to hurt if you fail to miss it.
It is notoriously difficult to prise your attention away from these three things during the split second you have at your disposal. Hence most people's failure, and their eventual disillusionment with this exhilarating and spectacular sport.
If, however, you are lucky enough to have your attention momentarily distracted at the crucial moment by, say, a gorgeous pair of legs (tentacles, pseudopodia, according to phyllum and/or personal inclination) or a bomb going off in your vicinity, or by suddenly spotting an extremely rare species of beetle crawling along a nearby twig, then in your astonishment you will miss the ground completely and remain bobbing just a few inches above it in what might seem to be a slightly foolish manner.
This is a moment for superb and delicate concentration.
Bob and float, float and bob.
Ignore all considerations of your own weight and simply let yourself waft higher.
Do not listen to what anybody says to you at this point because they are unlikely to say anything helpful.
They are most likely to say something along the lines of, "Good G.o.d, you can't possibly be flying!"
It is vitally important not to believe them or they will suddenly be right.
Waft higher and higher.
Try a few swoops, gentle ones at first, then drift above the treetops breathing regularly.
DO NOT WAVE AT ANYBODY.
When you have done this a few times you will find the moment of distraction rapidly becomes easier and easier to achieve.
You will then learn all sorts of things about how to control your flight, your speed, your manoeuvrability, and the trick usually lies in not thinking too hard about whatever you want to do, but just allowing it to happen as if it was going to anyway.
You will also learn how to land properly, which is something you will almost certainly c.o.c.k up, and c.o.c.k up badly, on your first attempt.
There are private flying clubs you can join which help you achieve the all-important moment of distraction. They hire people with surprising bodies or opinions to leap out from behind bushes and exhibit and/or explain them at the crucial moments. Few genuine hitch-hikers will be able to afford to join these clubs, but some may be able to get temporary employment at them.