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Garth started to step into the cell, then thought better of it. That would be even stupider than merely getting himself locked in the dungeon.
Grabbing the other soldier, he said, "You get it."
The man obeyed. Apparently no trickery had been planned. The rod was indeed under the straw, and was handed promptly to the overman.
"Good. Now unlock the cell with the basilisk in it"
Saram handed the keys to his comrade and said, "Here. Your turn." He then attempted a hasty departure, to be discouraged by the overman's hand on his shoulder.
"Wait. Don't look at it and you'll be safe." He motioned to the other, who reluctantly approached the cell he had earlier indicated, wrinkling his nose at the smell. The key turned in the lock, and the door swung out an inch.
Suddenly noticing that he was on the wrong side of the basilisk, Garth said, "Enough," and began walking up the corridor. The rod in his hand began to resist when he had gone a few paces, and he found it necessary to push it over toward the wall opposite the creature's cell; even then it required considerable force to move it, and he wondered how the Baron had ever gotten it there in the first place. Had the cell door not already been unlocked he might have dissolved the barrier, but as it was he did not dare, nor did hecare to take the time to lock the door again for the few minutes necessary.
Instead he merely pressed on, and heard a ferocious and familiar hissing in response. The two men-at-arms were rather visibly taken aback. It was only the fact that Garth had not yet sheathed his sword that kept the one whose name he didn't know from running.
Then suddenly he was past the crucial point, and the abrupt cessation of resistance almost sent him sprawling. Saram, his composure at least partly recovered, ventured, "'Twas easier getting it in here."
Garth growled as he steadied himself, carefully looking away from that ominous inch-wide opening; his displeasure was caused as much by the dry, deathly stench that was filling the pa.s.sage as by the man's irritating remark.
The venomous vapor had had half a day to acc.u.mulate in the tiny room, and the air of that cell was undoubtedly lethal by now. Well, at least its next occupant need not worry about vermin.
He motioned for the guards to precede him out. He did not care to speak aloud and give that poisonous atmosphere greater access to his lungs. They obeyed promptly, both of them beginning to gag on the fumes. They had not developed the tolerance Garth had from his prolonged exposure in Mormoreth, and would probably have been more sensitive in any case, being merely human.
They seemed too busy choking to try trapping Garth in the dungeon, but nonetheless he kept his sword ready and made sure both remained within easy reach until they were all in the wardroom. His left hand kept a secure hold on the rod, which he thrust into his belt.
There was a hiss from behind as the basilisk objected to being moved, and the nameless guard started to turn, thoughtlessly. Garth slapped him, hard, with the flat of the sword, leaving a small slash in the sleeve of his mail s.h.i.+rt where the edge had not been angled away sufficiently. Startled, the man looked at the overman rather than the basilisk. Without a word, Garth pointed at the petrified prisoner who stood a yard away. The guard shuddered and looked faint. Saram tried to grin, but he, too, was pale.
Since there were no further doors between him and the outside that could stand up to more than a few quick blows of his axe, he decided there was no reason to keep his two-man escort any longer. With a motion he indicated that they could go. The first promptly ran for the stairs; Saram started to depart at a more leisurely pace.
"Wait!" Garth called, remembering something. Saram stopped, but did not look back. Although, from where he was, the monster was around a corner and therefore invisible, he was not taking chances.
"Where is the cover for the enclosure?" Garth demanded.
Saram shrugged. "Don't know."
"Find it. You were there when the basilisk was delivered. You must have seen what became of it."
"It was dragged off toward the other stairs."
"Find it and bring it here."
Obviously none too pleased, Saram shrugged again, then nodded. He strolled off for the stairs again. Garth choked back an order to hurry; such a command would do no good when the man was out, of sight. Besides, he was already beginning to regret opening his mouth at all. Though the vapors in the wardroom were not concentrated enough really to bother him, they seemed to have put a foul taste on his tongue that he would have greatly preferred to do without. He wondered whether the monster's trail would do any harm to his bare feet; it seemed unlikely, since it had only pa.s.sed along this route once. In any case, he felt nothing but the ordinary cool stone against his soles.
Having sent Saram off, Garth now had to wait where he was, for fear of petrifying the guard on his return, should he move any further; this meant he had nothing to do but contemplate his surroundings and avoid looking behind himself.
There being little else in the room worthy of study, he found himself inspecting the remains of the unfortunate youth used to test the basilisk's legendary power. He was interested to notice the expression, which meantlittle to him, but was plainly not the look of abject terror he would have expected. He had seen human panic on Arner's face when that youth, somewhat older and a good bit healthier than the current specimen, awaited his execution, and the aspect of the alleged thief bore no resemblance to that distorted countenance. Instead, Garth decided, there was something resolved about it; the mouth was shut, even compressed, so that those hideous oversize human lips scarcely showed; the jaw was set and the eyes open, but not unnaturally wide. The overman found himself wondering what peculiar combination of emotions could produce such a look on the face of one facing certain death. No, not certain death; he had been told that he might die, or that he might go free. It suddenly struck Garth that the young thief had been inordinately brave to take such a risk. Theft was not a capital crime in Skelleth, he was sure. He did not know what the customary penalty was, but to gamble one's life, one's very existence, on an unknown chance for freedom, with no chance to defend oneself...
He shuddered slightly. It was not a thing he would care to do in such a situation. Though he thought highly of himself, Garth admitted that he probably would not have such courage. Perhaps the humans placed a higher value on freedom than overmen did, or a lower value on survival. The latter was certainly possible from what little he had seen of human society. Perhaps their beliefs in supernatural powers, G.o.ds and the like, had something to do with it; he had heard that most believed in some sort of existence after death, where the essence, the personality of the individual-they had a special word for it, the soul-lived on, in some other world. The idea seemed very nebulous and unlikely to Garth, but such a concept would undoubtedly account for the disregard for life some humans seemed to display-such as the dead thief he was studying.
But then, the boy had been very thin. Garth imagined he could make out the bones in his arms and legs, and ribs made visible ridges in his ragged tunic. Perhaps he had gone mad from hunger, like an unfed warbeast, and taken the first opportunity to leave his cell, despite the possible consequences.
That did not explain what Garth was now fairly certain was the determined expression on the stone face, though; a starving warbeast appeared to be angry, enraged rather than determined.
Overmen, he knew, did not go mad from hunger-he had seen too many of his people starve to death in bad winters to doubt that-but perhaps humans did. He was musing on the Baron's apparent insanity, wondering if it were diet-related, when Saram called from the foot of the stairs. The villagers seemed to take their lord's insanity for granted. Such afflictions were plainly far more common among humans than among overmen.
It did not occur to Garth that his own behavior, leaving his home and family for an idiot quest after fame, might well be considered mad by his fellow overmen.
Turning his attention from such theoretical musings back to immediate concerns, he saw that Saram stood well down the corridor, facing the opposite direction and clutching a huge bundle of dirty cloth.
"Bring it here!" Garth called.
"Get it yourself," Saram retorted, dropping his burden to the floor with a rattle of chains.
Garth glanced down at the wooden rod at his belt, then pulled it out and placed it carefully on the floor; he didn't care to haul the basilisk out into the pa.s.sageway yet. Leaving the rod there, he strode down the corridor to where Saram stood, one foot on the bundle.
"It was in the armory," the guardsman said as Garth drew near. The overman suddenly realized that the man held a sword, not his ruined shortsword but a long, thin rapier that glinted where it caught the torchlight. Sometime during his wait, Garth had sheathed his own blade, and his hand now fell instinctively to its hilt.
"Oh?" Garth tried to sound noncommittal as he stopped a few paces from Saram's back. He had no idea what the soldier had in mind. Surely he could notplan to tackle an overman single-handed!
"It's a long trip to the armory."
Suddenly remembering Sarams earlier actions, Garth thought he understood part of the man's behavior, though the sword remained a mystery. He said "Oh"
again, and pulled out a gold coin. An open palm appeared to accept it, apparently in response to the clink of metal when Garth reached into his purse. The overman put the coin on the palm, and both promptly disappeared. So did the sword, which was sheathed in the same flurry of motion.
"Anything else I can get you?" Saram still kept his back to the overman.
"No."
Saram shrugged, and strolled back up the stairs, leaving the cover where it lay on the floor. Garth watched him go, more than a little confused by the man's behavior. Had the sword been entirely to keep him from s.n.a.t.c.hing up the cover without paying? It began to appear that all the humans he met were insane; the Forgotten King demanding delivery of a basilisk while swearing not to use it in the only way Garth could imagine, the Baron collapsing into a near catatonic depression as he watched, the boy-thief risking his life for freedom, Saram's irrational behavior...it was all more than Garth could understand.
Finally, shrugging, he turned and walked back to the wardroom, being careful not to look toward the basilisk. He untangled the cover as best he could in the limited s.p.a.ce, then lifted it up to s.h.i.+eld his eyes as he proceeded back into the dungeon. There was no room to drape it properly around the enclosure, so he made do with hanging it across the leading edge. There was barely room above the barrier to squeeze through enough chain and cloth to keep the battered shroud in place. Once that was done, it was a matter of a few minutes to drag the whole mess to the stairs and to start up them. There was some difficulty in getting the leading edge of the cover up the steps, and Garth found it necessary to feel his way back down, eyes closed, to untangle things three times.
A trace of venom had apparently found its way into the cut on his left foot and was stinging abominably, but Garth refused to let that slow him. Upon first reaching the top of the stairs, he saw bright morning sun pouring through a nearby window, plainly showing that it was full day out. He could ill afford to waste further time. The Baron might recover at any moment, or Herrenmer, the captain of the guard, might take charge and decide to stop the overman. Garth considered it fortunate that Herrenmer had not been present at the predawn encounter, Judging by his performance at the confiscation of the basilisk, he would not have allowed Garth to go on simply about his business as had the other guards.
As well as the sunlight, Koros was waiting at the top of the stairs.
Garth greeted it affectionately, if rather hurriedly, and hooked the Sealing Rod into its halter before leading it out to the entry hall, carefully keeping the warbeast's golden eyes facing forward, away from the imperfectly hidden basilisk.
They met no one in the hallway. Undoubtedly the residents of the mansion didn't care to come too close to Koros' fangs.
In the entry hall two men-at-arms were guarding the front door, which stood slightly ajar. Garth could see splintered wood where lock and latch had been ripped out, presumably by the warbeast's entrance in pursuit of its master. The doors were still on their hinges, though, and reasonably intact.
It was just as well. Garth had no wish to antagonize the Baron further, though he doubted that the mad n.o.bleman would ever forgive what he had already done.
Upon seeing the overman and warbeast appear, the guards stepped back, and one drew his sword.
Garth said, "Don't worry; we're leaving. s.h.i.+eld your eyes; we are taking the basilisk."
The guards said nothing, but merely looked at one another, nodded, and stepped further back-through the door to the audience chamber. Garth continued forward and swung open the front door.Immediately he regretted doing so. He reprimanded himself for not noticing the mutter of noise outside.
It was market-day, apparently; the square outside the mansion was thronged with people milling about, merchants hawking their wares, farmers selling their produce, and children running underfoot. Several turned and stared in astonishment at the armored apparition standing in the door of the Baronial mansion, and Garth stared back.
Offensive action seemed called for, before the crowd could remember its earlier aggression; Garth had no desire to be pelted with mud and stones again. He drew his sword and stepped forward into the sunlight, roaring at the crowd.
Immediately those nearest him fell back, terrified.
Koros, in response to its master's bellowing, appeared at his shoulder.
The crowd's murmur died away for a long moment, then returned to a higher pitch. It occurred to the overman that he would have to empty the square completely before he could safely bring the basilisk out, since only in the square itself was there room to straighten the covering. Therefore he strode boldly forward with sword raised, his left hand unslinging his axe, the warbeast growling along a few paces behind him. When he had reached what seemed a good point, where Koros could join him without hauling the basilisk's enclosure past the open door of the mansion, he stepped up on a merchant's box and bellowed, "Go! This place is mine!"
Like magic, most of the mob evaporated. It had already cleared a wide path from the mansion door to his speaking-box, and that path quickly widened to include the whole square. Guards posted around the edge, whom Garth had not noticed before in the crowd, hesitated, but gave way before the rush of villagers and also retreated. A few die-hards remained, but another bellow and a swing of his sword sent them scurrying. A short charge and a feint in the direction of a straggler sent even the stubbornest fleeing. To be certain, Garth circled the market, bellowing and making threatening gestures up each street. The marketsquare was indeed empty.
Well satisfied with his achievement, Garth hurried to the basilisk's enclosure, as Koros dragged it forth, and rapidly spread the covering around it properly. He knew that any second people would begin drifting back to watch whatever happened. He only hoped that they would remain intimidated, and not work up a raging mob over his supposed responsibility for Arner's execution.
He also hoped that the guards would not rally.
When the cloth-and-chain covering was securely in place, Garth tried to rush to Koros' side, but found himself limping badly on his injured and poisoned left foot, so that his progress across the square was more of a stagger than a run and his mounting more of a scramble than a leap. Once safely astride, he directed the warbeast toward the best route around the mansion toward the King's Inn, and looked at his foot.
The cut itself was insignificant, as he had thought all along, but the venom had caused ma.s.sive swelling and discoloration. He comforted himself with the thought that there couldn't have been much of the poison or he would be dead already. As it was, he once again regretted the loss of his supplies; the medicinal herbs that now lay under a foot of rainwater could have treated the wound.
Also, of course, the warbeast's saddle would have been somewhat more comfortable than its bare back. That could be endured, however, though Garth would have preferred to have the guide-handle rather than merely the halter he had left on the beast.
To Garth's delight, the villagers fled before his advance. He had been rather worried that they might stand their ground. His extended contemplation of the petrified youth had given him a higher opinion of human courage than he had previously held.
Were it not for the pain in his foot, he would have enjoyed the ride; the sun was bright and warm, though clouds were gathering, and he was at long last about to deliver the basilisk to the Forgotten King. Unfortunately, theaching wound served to remind him of less pleasant matters; that he had lost all his supplies save a part of his gold, his sword, and his axe; that he had no boots nor cloak to his name; that he was surrounded by enemies; that the injury might well become gangrenous and therefore fatal; that he didn't know if the warbeast had found and eaten the goats. All in all, his situation struck him as unenviable, and he was very glad indeed that this ridiculous quest was nearing its conclusion. He had little patience left.
So little patience, in fact, that after installing Koros and the basilisk in the stable beside the tavern-and frightening away the new stable-boy-he marched boldly if somewhat limpingly into the King's Inn with drawn sword, ready to deal with whatever he might find there, up to and including the entire village guard. All he found, however, was half a dozen morning drinkers guzzling ale, the innkeeper polis.h.i.+ng bra.s.s, and the Forgotten King sitting motionless at his usual table.
The overman stopped in the center of the taproom and looked around at the silent, terrified customers. A sudden feeling of anticlimax, like that following the Baron's collapse, washed over him as he realized that this peaceful tavern was the end of his adventure. It seemed inappropriate. But then, he reminded himself, was this really the end? He had yet to deal with the Baron, and it might be some time before he could return again to his home and family. Also, there was still the mystery of what the Forgotten King wanted with the basilisk. He sheathed his sword, crossed to the old man's table, and seated himself.
The Forgotten King, as usual, did nothing to acknowledge his existence.
"I have brought the basilisk."
"Where?" The hideous voice was a shock, as always.
"In the stable, as you suggested."
"Good." The old man began to rise, but Garth caught his arm. He immediately regretted it; even through the voluminous yellow sleeve he could distinctly feel every bone and tendon, as hard and tense as wire. The arm had none of the natural warmth Garth had expected. He s.n.a.t.c.hed his fingers back, as if burnt.
"Wait."
The old man seated himself again, his head raised, apparently looking at Garth, though his eyes were invisible under his hood.
"Will you tell me why you want the basilisk?"
"No." The voice seemed even drier than usual, and was definitely lower in pitch.
Garth thought better of further argument. After a brief pause, the Forgotten King rose, and this time the overman made no move to stop him.
Instead he started to rise himself, only to sit down abruptly after attempting to put weight on his left foot. The old man gave no obvious sign that he had seen the movement, but he paused, standing beside the table, and hissed something in a language Garth had never heard before, totally unlike either the speech used throughout the northern lands or the ancient dead tongues the overman had seen in books. Then he turned and moved silently across to the door as Garth, somewhat taken aback, sat and watched him go.
It was only when the door had swung shut behind the tattered figure that Garth realized the pain in his foot was gone.
CHAPTER SIXTEEN.
By midafternoon Garth had given up wondering about the Forgotten King's purpose, and turned his thoughts instead to such practical matters as footwear. He did not care to go barefoot any longer than necessary; life without boots was proving thoroughly unpleasant. If his feet weren't being burned or stabbed, they were cold, or wet, or both, making his life miserable in any number of small ways. As the sunlight inched its way across the tavern floor, from early morning to noon, he had expected the old man's return at anymoment and put off any real thought. As the bands of light beneath the windows swung past the vertical and began to lengthen, he had alternately worried lest the Forgotten King had accidentally perished and hoped that the old fool had indeed done so, all the while asking himself what use a basilisk could be. And now, as the light began to dim and the early diners arrived, he had turned to more worthwhile musings.
He had just decided that it would be perfectly reasonable to ask the innkeeper to recommend a good cobbler when the King at last reentered the taproom, as silent as ever but perhaps more stooped, as if dejected. Garth immediately surmised that whatever his goal might be, the old man had failed to attain it.
The yellow-robed figure slumped quietly into his usual chair, his head sunk low. Garth waited a polite moment before speaking, noticing that the ragged cloak the old man wore smelled faintly of basilisk venom.
"Greetings, O King."
The old man said nothing.
"What of the basilisk?"
"It lives." The dry voice was faint.
"What is to become of it now?"
"I care not."
"Has it served your purpose?"
There was a long pause, then what might have been a sigh. "No. No, it has not."
Before Garth could continue, something registered suddenly. For the past few seconds he had heard footsteps approaching the tavern, but had not paid any attention. A sudden realization catapulted that information to the conscious level and the center of his attention. The footsteps were those of several men, marching in step.
Soldiers!
There was a sudden blur of motion as the tavern door burst in, revealing a small crowd of the Baron's guards. Almost simultaneously, Garth jumped up and s.n.a.t.c.hed up the heavy oaken table one-handed, to serve as a s.h.i.+eld until he could draw his weapons. Two heavy crossbow quarrels thudded into the ancient tabletop, their barbed heads projecting from the solid wood in a direct line with Garth's chest.
Then, in shocking contrast to the flurry of activity, there was a long moment in which everything seemed frozen, suspended in time. Garth stood, his makes.h.i.+ft s.h.i.+eld clutched in his left hand, his sword ready in his right, facing a dozen men-at-arms across half the width of the taproom. The crossbowmen seemed startled; they made no move to reload. The other guards were armed with swords-not their customary shortswords, but proper three-foot broadswords. The customers seemed paralyzed with astonishment, gaping at the battle tableau of a lone monster at bay holding off a dozen warriors.
And behind him, where the overman could not see him, the Forgotten King was grinning as he had not for centuries, his eye-sockets alight.
The silence was broken by a discordant screech from behind the soldiers, barely recognizable as the Baron's voice.
"Kill him, you fools!"