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Indian Games and Dances with Native Songs Part 8

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Ata-a-kut

Introductory Note.--This game is played among one of the basket making tribes of California. As not infrequently occurs in Indian games, there is in this pastime a reflection both of the environment and of the vocations of the people who used it. The drama or theme of the play is the search for a particular reed, which for the purpose of the game is marked in a special way.

_Properties_.--A mat or blanket and about fifty reeds; the reeds should be similar in thickness and about a foot long.

_Directions_.--The number of points which shall const.i.tute winning the game should first be agreed upon; if ten be the number, then twenty reeds should be set aside as counters and the rest used as game-reeds. All of these latter must be alike save one, and that reed must have a black band about an inch or so wide painted around the middle, that is, midway between the two ends of the reed. It is this particular reed that must be detected or its location guessed.

The mat or blanket should be laid east and west. The two players sit opposite each other, one near the northern edge of the mat, the other near the southern edge. The counters are divided in half, one-half put at the eastern end of the mat, the other half at the western. The counters at the east belong to the player sitting at the north, those at the west to the player at the south. Two singers stand back of each player. The spectators are grouped about the mat, but must not be too near the players. Lots are drawn to decide which player shall "hold the reeds." The player who loses the chance to "hold the reeds" becomes the one who is to be the guesser.

All the game-reeds, including the reed with the black band painted on it, are thrown in a pile in the center of the mat or blanket. The player who is to "hold the reeds" gathers all the game-reeds in his hands, brings them behind his back, where he shuffles and divides the reeds into two bunches, one for each hand. When he is ready to bring his hands forward, each one with a bunch of reeds grasped by the middle, the two singers standing behind him start the following song:

GAME SONG

[Music]

When the music begins, the player holding the reeds sways his body from side to side, moves his arms and hands with the reeds and simulates being blown by the winds. The opposite player, by the movements of body and arms, indicates that he is pus.h.i.+ng his way through tall reeds tossed by the wind, searching for something he desires to find. Both players in all their movements must keep in rhythm of the song, observe strict time and strive to make their actions tell the story plainly. The guesser through all his motions must keep his eyes on the bunches held by his opponent, seeking for an indication to show which one contains the marked reed. When he is ready to guess he extends both arms toward the bunch he has fixed upon, as if to grasp it. At this action the holder of the reeds must open his hand and let the reeds of that bundle fall on the mat. The guesser then searches among the spilled reeds for the one that is marked; if he finds it, he holds it up so that all can see that his guess has been correct and the reed discovered. The two singers who stand behind him give the victory shout, go to his pile of counters, take one and place it at his right hand, then the reeds of the other bunch are thrown by the holder on the mat, so that all the game-reeds are lying in the center, as at the beginning of the game.

The player who made the successful guess now picks up the game-reeds and behind his back shuffles and divides them. When he is ready to bring forward his two hands holding the reeds, the two singers standing behind him begin the Game Song, while he waves the bunches, acting what is now his role, that of the reeds being blown about by the winds. The other player now becomes the guesser and must act as though he were searching among the blown reeds for the one he desires.

The player who "holds the reeds" is thought to have the advantage; that is why lots are drawn at the beginning to decide who shall have that part in the game. The player holding the reeds aims to make the guessing as difficult as possible by deftness in hiding the banded reed, so as to keep his advantage.

Every time a guess is made the reeds of the bunch guessed must at once be dropped on the mat, that all may see the reeds while the guesser searches among them for the marked reed. If he cannot find it, the singers who stand behind him call out that a point has been lost, take a counter from his pile and place it at the right hand of the player holding the reeds, who at once drops all the game-reeds on the middle of the mat, to be again taken up by him, shuffled and divided behind his back, when he resumes the waving of the bunches of reeds blown by the wind and the guesser who lost starts to make another guess. Should he be successful, the counter he had lost would be taken back and placed at his right hand. In this manner counters lost can be reclaimed, until one or the other of the players has won and been able to hold the number of counters required for the game.

The presentation of the little drama of this game rhythmically affords an opportunity for considerable dramatic action and yields pleasure both to the performers and to the spectators. This game was much played among the tribes where it was known.

III

HAND GAME

INTRODUCTORY NOTE.--This game, Dr. Culin states, is played among eighty-one Indian tribes of the United States. The game bears different names in the various languages of these tribes. Hand Game is a descriptive term and not a translation of any native name; it refers to the fact that the object is held in the hand during the play. The following form of this game is the way it was formerly played among the Nez Perce Indians of the State of Idaho. Lewis and Clark, who were the first white men to record their meeting with these Indians, mention this game, and Capt. Bonneville gives an account of it when he visited the tribe during the third decade of the last century.

_Properties_.--A bone or wooden bead about two inches in length and half an inch in thickness; thirty counting sticks (these are sometimes spoken of as arrows, and there are indications that they were once arrows--the arrows of the twin G.o.ds); a mat oblong in shape; two logs or pieces of board about the length of the mat, and as many sticks (to be used as drum-sticks) as players can sit on one side of the mat.

_Directions_.--The mat should be laid east and west, the logs or boards put on the north and south edges and the counting sticks placed in two piles of fifteen each on the ends of the mat. The players sit on the ground, a row on each side of the mat to the north and south. Lots are drawn to decide which side shall have the bead "in hand." The Leader and the singers must always stand behind the row of players who have the bead "in hand." The opposite side must have the drum-sticks and beat on the log or board in time with the singers.

When the players are seated in two rows, one on each side of the mat, the Leader hands the bead to a player on the side that has drawn the right to have the bead "in hand," and then takes his place beside the singers, who stand behind that row, and starts the following song. All in that row join in the singing.

HAND GAME SONG

[Music]

The players on the opposite side, who are to guess who is hiding the bead, at once begin to beat the time of the song on the log or board that is in front of them, on the edge of the mat, and at the same time they must watch the other side where the players are trying to pa.s.s the bead from one hand to the other and from one person to another without exposing the bead to view. In all these actions the movements of hands, arms and body must be rhythmical and in time with the song. All the players in the row that has the bead "in hand" must act as if each one either had the bead or was trying to pa.s.s it on, whether he actually has the bead or does not have it.

When one on the opposite side thinks he detects the whereabouts of the bead and is willing to risk a guess, he points his drum-stick to the hand he thinks has the bead and cries, "Hi-i!" and the hand indicated must be immediately opened so that all may see whether the guess is correct or not.

If the bead is seen to be in the opened hand, the Leader calls out, "Success!" and goes to the pile of counting sticks belonging to the side of the guesser, takes one and stands it in the ground in front of the successful guesser. The Leader then hands the bead to the player who has won and proceeds to gather the drum-sticks and distribute them to the players on the opposite side. The singers pa.s.s around and take their places behind the row of players who now have the bead "in hand." When all are in readiness, the Leader starts the song again and the players begin their movements of secretly pa.s.sing the bead, while the other side beat time with their drum-sticks on the log or board in front of them. The side that has the bead "in hand" always does the singing, led by the Leader and singers, who must stand at the rear of the row having the bead.

If a guess is incorrect the Leader goes to the pile of counting sticks that belongs to the side which has the drum-sticks, takes a counting stick and thrusts it in the ground in front of the row opposite to the guesser; that means one lost to his side. The bead in that instance remains on the same side until it is won by the opposite side through a successful guess.

In this manner the game goes on until one side or the other has won all the thirty counting sticks and become the victor in the game.

IV

HIDING THE DISKS

INTRODUCTORY NOTE.--This game, known under a variety of names, is a favorite among the Indian tribes living on the North Pacific Coast. The disks, always of an uneven number, are made of wood and ornamented with designs composed of segments of circles with groupings of dots. Some of the markings are regarded as cabalistic, and there are men who claim to have a knowledge of spells that will bring luck to the disks they ornament and treat; such disks are considered valuable and often command a high price.

All of the disks in a set that is used in this game are ornamented alike except one; this must be different from the others. It may be decorated with red, for the sun, or with a dark color almost black, for the night.

This disk is frequently called the "chief," and the aim of the game is to guess in which pile of disks the "chief" is hidden.

_Properties_.--A mat on which the game is played; a small mat on which the counting or tally-sticks are put; a board that is to serve as a drum; four drum-sticks; nine wooden disks about two and a half inches in diameter. The designs on the nine disks, the twenty tally-sticks and the four drum-sticks should be in color or burned into the wood. Eight of the disks should be decorated alike; the ninth must be different and have either red or brown as the predominating color; this disk is the "chief." A bundle of excelsior is to be the subst.i.tute for the fiber of cedar bark which is used by the Indians of the Northwest Coast when playing this game; if excelsior is not available, dry leaves or some other dry material might be subst.i.tuted, within which, or under which, the disks could be hidden. All the articles used in this game except the mats should be made in camp.

_Directions_.--An uneven number of players is required for this game. The mat is laid east and west; at a little distance back to the northwest the small mat is placed and on it are put the twenty tally-sticks. In a line with the small mats to the northeast is laid the board around which the four singers and drummers sit. The bundle of excelsior, or whatever material is used in its place, together with the nine disks, is put at the western end of the mat; before these is the place for the player who is to hide the disks. On the northern and southern side of the mat sit the players who are to guess where the "chief" is hidden, three or four on a side. The messenger stands at the eastern end of the mat facing the player who is to hide the disks. Lots should be drawn to determine who of the six or eight players are to sit on the northern side and who on the southern side. The player who is to do the hiding of the disks can be either selected or drawn by lot. Whoever takes this part in the game should be capable of considerable dramatic action. Among the Indians the person who does the hiding of the disks personifies one who practices magic; he makes pa.s.ses over the disks and the cedar fiber under which the disks are hidden, makes signs and movements, and does what he can to throw a spell of confusion over those who are to guess where the "chief" is hidden.

When the players about the mat, the singers about the board drum and the messenger standing at the eastern end of the mat are all in readiness, the singers begin the following song, keeping time by beating with their drum-sticks on the board drum; the players about the mat join in the singing.

HIDING THE DISKS

[Music]

The player at the western end of the mat opens the bundle of excelsior or other material and spreads it on the mat and then puts all the nine disks under the material, making many movements as he does so, all of which must be in rhythm with the song, rolling the disks about under the material and finally dividing them into two parts, well covered up by the material. He continues to make pa.s.ses with his hands as though invoking mysterious forces and to shuffle around the two piles of material in which the disks are hidden. Suddenly a player points to one of the piles; the player at the end ceases to shuffle and sends the disks concealed in the pile rolling down the mat to the messenger standing at the other end, who looks to see if the "chief" is among the disks rolled toward him. If he finds it, all of the players on the side of the guesser give the victory shout and the messenger goes to the small mat, brings one of the tally-sticks and stands it before the successful guesser. Then the messenger rolls the disks back to the other end of the mat where the person sits who hides the disks. That player begins again his pa.s.ses and movements as he mixes together the nine disks and hides them under the material; then he divides the disks and the material under which they are hidden into two piles, shuffles them about until a player points to a pile, when he at once stops shuffling and sends the disks under the pile pointed at rolling down the mat to the messenger.

If the "chief" is not found among the disks, the side to which the unsuccessful guesser belongs loses a point, and the messenger takes from the small mat a tally-stick and stands it at the end of the row of players on the opposite side. The disks are then sent spinning over the mat to the player who hides them. He mixes up the disks, hides them, shuffles the piles until another guess is made. If that guess should be by a player on the side that had just lost a point, and the guess prove to be successful--that is, the pile pointed at contain the "chief"--then the messenger takes the tally-stick that had been put at the end of the row of the opposite side and stands it in front of the successful guesser. He could not take back a tally-stick that had been won by a guess unless all the tally-sticks had been taken from the small mat. One side or the other must win twenty points to be victor in the game. In the process of winning the game the tally-sticks may therefore be taken back and forth before one side wins the entire twenty.

The victory shout is given only when a successful guess is made. The singing stops at a victory shout and is resumed as soon as the disks are rolled back to the player who hides the disks. He must be careful to keep all his dramatic actions and movements of hands, arms, body and head in rhythmic accord with the song. The steps and movements of the messenger must also be in time with the song.

V

I-OU'-TIN

INTRODUCTORY NOTE.--This game belongs to the cla.s.s of guessing games. The form here presented is adapted from the game as played by the Omaha, Otoe, Ponca and p.a.w.nee tribes, among whom it is a favorite.

_Properties_.--A standard, or the camp flagstaff can be used; a blanket or rug; three official scarfs, one blue, one green, one white; two wands, one decorated with blue and the other with green; eight tally-rods, ornamented at one end with red ta.s.sels; two small b.a.l.l.s of a light, soft material, hair or wool; a drum; six decorated drum-sticks; rosettes of blue and of green; strips of blue and green paper.

[Ill.u.s.tration]

_Directions_.--A fairly level open s.p.a.ce large enough for a circle of from twenty to thirty feet in diameter is marked upon the ground, in the center of which the standard is planted. Directly west and on a line with the standard the blanket or rug is spread. In front of the rug and on a line with the standard the drum is set. At a little distance on each side of the drum the two wands are thrust in the ground, the one decorated with blue to the north, the one with green to the south. On the rug back of the drum the eight tally-rods are laid in a bunch, with the b.u.t.ts of the rods toward the east. At the b.u.t.ts of the rods are placed the two little b.a.l.l.s.

The players draw lots as to which side they are to belong. This is done by putting the green and blue strips of paper in a receptacle and each one drawing a strip. Those who draw blue belong to the north side; those who draw green, to the south side. Each player must then fasten a rosette, of the color of the side to which he or she belongs, on the shoulder; those who belong to the north side must put the blue rosette on the right shoulder, and those who belong to the south side must put the green rosette on the left shoulder.

_Officers_.--Two Judges; a Custodian; two Guessers; six Singers.

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