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The Death Mage Who Doesn’t Want a Fourth Time Chapter 153.2

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Regarding the strength of Vida's races (An excerpt from ma.n.u.scripts held by the Mages' Guild branch of the city of Niarki in the Hartner Duchy)

In addition to their Jobs, those of Vida's races that originated from monsters have Ranks displayed in their Statuses like monsters.

Depending on these Ranks, their Attribute Values can become higher than those of races such as humans.

They possess both bonuses from Jobs and the physical abilities of monsters, and they are capable of equipping themselves with arms.

Thus, they are capable of undergoing repeated Job-changes, and if they are in an environment where they can equip themselves well, it is obvious that races like Arachne, Scylla and Lamia can become stronger than the average human adventurer. This is also the reason why Vampires and Majin are viewed as threats.

While there are many monsters that never increase their Ranks even once during their lifetimes, the members of Vida's races that increase their strength in these environments increase their Ranks at least twice on average. (The time required for this depends on the individual and the race that they belong to.)

Also, it is dangerous to judge the strength of members of Vida's races from their Rank alone. When they have bonuses to their Attribute Values and Skills from their Jobs and are well-equipped in addition to that, it can be a.s.sumed that they are more effective in combat than their Rank may suggest.

Whether for better or worse, members of Vida's races that originated from monsters are often restricted from becoming adventurers or members of the national army as soldiers and knights.

But caution should be taken, as there are Vampires who have penetrated deep into human society.

An introduction to races – written by Luciliano

The following accounts might differ in parts from those of the Adventurers' Guild and Mages' Guild, but I have written them after directly seeing and talking to members of each race within the Boundary Mountain Range and conducting my own investigations.

Arachne

One of the two races born between Vida, the G.o.ddess of life and love, and Za.n.a.lpadna, the evil G.o.d of carapaces and compound eyes.

They possess the upper body halves of beautiful women and the lower body halves of spiders. At present, they are divided into three types – large-build, medium-build and small-build – each with their own special characteristics.

Immediately after the birth of the race, it is thought that only one type of Arachne existed, likely the medium-build Arachne, and they diverged into three types after the war between Vida and Alda that took place a hundred thousand years ago.

Incidentally, according to materials that I borrowed from Za.n.a.lpadna's Chief Mage Bakots.h.i.+, it seems that aquatic Arachne do not exist.

It is likely that the aquatic Arachne described in the Adventurers' Guild's ma.n.u.scripts refer to Arachne that have developed cultural practices, such as using their thread to create pouches filled with air, that make an aquatic lifestyle possible. It seems that their biology is no different from other Arachne.

Because they are a race of only females, their upper halves are those of beautiful women from the perspective of humanoid races, and many Arachne resemble humans. They have compound eyes on their foreheads and backs, but if those are kept hidden, it would be difficult to tell whether they are Arachne just by looking at their upper halves.

Unlike Scylla, the features of their upper halves can vary greatly; individuals can have hair, eyes and compound eyes of a variety of colors.

But if they give birth to males of a certain race over multiple generations, it seems that the characteristics of those males appear in the upper bodies of the Arachne.

Their spider-like lower bodies have an armor-like exoskeleton and eight legs with strange claws at their ends. Small-build Arachne often have bright colors reminiscent of fish that live in tropical regions, while medium-build Arachne are divided roughly evenly into those with plain colors and those with venomous-looking colors. Many large-build Arachne have plain colors but have tufts of fur growing on their lower bodies.

Medium-build Arachne still have the traits of the race's founder and are the most common type of Arachne. Their base Rank is 3.

Their upper bodies look like those of women in their late-teenage years to their twenties, and they have lifespans of about three hundred years. They have a good balance of qualities for combat and magic. They are well-suited to become adventurers of all kinds.

Also, they are the type of Arachne that can produce the highest quant.i.ty of thread in a single day, and their threads are the most stable in quality as well.

Small-build Arachne are a type of Arachne specialized in using threads in an agile and dexterous way, and many of them have an affinity for the wind attribute. Their base Rank is 2.

They are even smaller in size than adult human men. Their upper bodies have the appearances of women in their early-to-mid teenage years, and they have lifespans of about two hundred years. They are well-suited to becoming scouts.

Many of them have childish personalities that match their appearance, often playing pranks with their threads. Even during my short stay in the nation, I witnessed Master falling for these several times.

They produce the highest-quality thread among Arachne, and they are adept in creating delicate structures with their thread. However, the amount of thread they can produce in a single day is less than the medium-build Arachne.

Large-build Arachne are the type of Arachne that are fewest in number, and they are powerful, heavy warriors. Though they do not have much talent for magic, they make up for it with exceptional physical qualities. Their bodies are about as large as a carriage, and they have considerable horsepower as well. Their upper bodies look similar in age to medium-build Arachne, but their proportions match their lower bodies; the upper bodies are about the same size as those of t.i.tan women. They have lifespans of four hundred years, and with a heavy weapon in hand, they could easily scatter a group of average adventurers.

But as they are not good at tight turns, even if they become adventurers, there are many places that they cannot go… or at least, places that they would not be able to go in human societies. This does not apply in Talosheim or the region enclosed by the Boundary Mountain Range.

But perhaps because their ability to create thread has retrogressed, their thread is of low quality and they produce far less in quant.i.ty than small-build Arachne.

All three of these types are categorized as Arachne, and there is a chance of any of these being born to parents of any type. It is possible for a small-build mother to have a large-build daughter and vice-versa.

Also, the ability to cover ground quickly is another feature that all Arachne have in common.

In Za.n.a.lpadna and the rest of the area enclosed by the Boundary Mountain Range, there are almost no Arachne living as ordinary citizens, but it seems that they all generally become craftsmen that create cloths, clothing and arms from their own thread. This is the same for Arachne outside the Boundary Mountain Range as well.

The difference is that they acquire their own original Jobs such as Spider Tamer, Samurai and Kunoichi. The existence of these Jobs was not recorded in doc.u.ments in the Amid Empire, Mirg s.h.i.+eld-nation or the Orbaume Kingdom.

There is the possibility that the Arachne outside the Boundary Mountain Range are in hiding, but it is likely that the wors.h.i.+p of Za.n.a.lpadna and the knowledge of the culture from another world left behind by the champion Hillwillow are the reasons for this.

Za.n.a.lpadna's citizens mainly live on materials hunted and gathered from nearby Devil's Nests and Dungeons, as well as grains such as wheat that is harvested in low-difficulty Dungeons such as the Sh.e.l.l-less Open Field.

But they generally enjoy meat and fish. It seems that mammoth meat is their soul food.

In Za.n.a.lpadna's case, their romantic behavior comes down to group marriages; it is ordinary practice for multiple men and women to live in the same tower-shaped dwelling. It seems that nothing is considered an affair as long as one dates one of the men or women within their group.

Incidentally, it is apparently also normal for individuals to leave their group and move to another group.

It seems that for a long time, there have been cases of Arachne leaving Za.n.a.lpadna and marrying into families of other races in other nations – n.o.ble Orcs and the other main races of the other nations. The Arachne likely see this as a rare opportunity for themselves to find partners that are stronger than themselves – in other words, companions that they can rely on.

Outside of the Boundary Mountain Range, they form settlements like the Scylla and live together with males of other races.

They give birth about once every ten years, and they lay several eggs at once. They often repeat this process several times over their lifetimes. All Arachne children have similar appearances regardless of which type of Arachne they are, but as they repeat their yearly molting, their sizes and the colors of their exoskeletons change and their fur grows, allowing them to be distinguished.

This molting allows the healing and regeneration of any injuries in their legs or exoskeletons, as well as the compound eyes of the upper body. However, it seems that multiple molts are required to regenerate legs that have been completely lost.

In Za.n.a.lpadna, there is a culture of using the molted husks to create 'necklaces of deep affection,' which are used as presents to symbolize friends.h.i.+p and love. Accepting such a necklace as a male is equivalent to accepting a proposal, so caution should be taken.

There is a ritual used to turn a member of a non-Vidcreated race into an Arachne. A priest of Za.n.a.lpadna blesses a special spider (which takes several years to raise), and the spider and the target (limited to females) are wrapped in thread. It is said that the target is reborn as an Arachne after ten years.

Many who undergo the ritual become medium-build Arachne. But there are apparently rare cases of the target becoming a small-build or large-build Arachne if a small-build or large-build spider is used for the ritual.

Incidentally, there is a race known as Andro Scorpions that live in deserts; could they possibly be related to the Arachne? I am interested in this topic, but it seems that at the very least, they do not exist within the Boundary Mountain Range.

I shall have Master a.s.sist me in researching this when he steps foot into human society.

Empusa

One of the two races born between Vida, the G.o.ddess of life and love, and Za.n.a.lpadna, the evil G.o.d of carapaces and compound eyes.

They have appearances that look as if praying mantises and women have been combined, and they have a pair of sickle arms in addition to a pair of arms that look like those of a human.

But like praying mantises, it seems that they have a limited ability to fly and they are unable to fly freely over long distances. Their wings are mostly used to glide.

Many Empusa individuals are tall compared to human women, and some have heights of over two meters.

Their existence has been forgotten outside the Boundary Mountain Range for a long time, but they are certainly a fully-fledged, Vidcreated race.

Their exoskeletons are about as strong as those of small-build Arachne, about the same as leather armor. But the sickles of even Empusa children are far stronger and sharper than cheaply-made weapons.

The sickles of those who have increased their Rank multiple times are apparently not inferior even when compared to magic swords made of Mythril or Adamant.i.te.

Empusa have a base Rank of 4. But they are a race with a meager talent for magic, so few of them use elemental magic.

They have lifespans of four hundred years, and in Za.n.a.lpadna, they co-exist with the Arachne and live in the same marital groups. It seems that when they marry into other nations, they adopt the marital customs of those nations.

There are even less Empusa living as civilians than Arachne; it is safe to say that they are non-existent. As their bodies resemble those of humans more closely, it is likely that they can work as adventurers in a greater variety of environments.

About half of Empusa choose to be scouts while the other half become frontline warriors, and there is no small number of offense-oriented s.h.i.+eld-bearers who use their sickle-arms to attack and their other two hands to hold s.h.i.+elds.

Like the Arachne, many Empusa individuals yearn to become Ninja and Bus.h.i.+. Like the Arachne, they can acquire the Samurai and Kunoichi Jobs, but with Za.n.a.lpadna's divine protection, they can acquire the Mantis Tamer Job, a special Tamer-type Job that allows them to tame praying mantises rather than spiders.

The Empusa's view on love is… so strange that one cannot help but to question whether they are really women.

When appealing to members of the opposite gender, they put a heavy emphasis on showing how strong, attractive and rich they are.

This is the reason the Empusa Berserker Gaol invites Zeno to clear Dungeons and go hunting.

It would seem that the gender roles are reversed, but if one thinks about it rationally, the Empusa are a race specialized for hunting and combat as their sickles would suggest, and this might be only natural if one considers that they live within the Boundary Mountain Range, an environment surrounded by Devil's Nests.

I very much hope that Gaol and Zeno can overcome this cultural difference.

Empusa have the same culture of giving necklaces of deep affection as the Arachne; they symbolize friends.h.i.+p if given to members of the same gender and love if given to members of the opposite gender. They use the husks from their molts to create the necklaces like the Arachne, but as Empusa cannot produce threads, they request Arachne individuals with whom they have close relations.h.i.+ps to provide threads in order to a.s.sist in the creation of the necklaces.

For the Arachne being requested to do this, this holds the same meaning as being given a necklace of deep affection.

They produce children at the same pace of once every ten years or so like the Arachne, laying clutches of multiple eggs twice or three times over their lifetimes.

The ritual to turn a member of a non-Vidcreated race into an Empusa requires the same methods as the Arachne ritual. The difference is that a praying mantis is used instead of a spider, and they are wrapped in foamy mucus instead of threads.

Majin

Human societies, not only Alda's followers but Vida's followers as well, believe the Majin to be a race created between Vida and a powerful monster. They are believed to be evil and peerlessly cruel. They are thought of as manifestations of evil that enjoy every immorality there is in this world, and requests to exterminate them are sent out by the Adventurers' Guild as soon as they are discovered.

But the truth is that they are a race born between Vida and Zantark, the war-G.o.d of fire and destruction, who fused with two evil G.o.ds.

They are a separate race from the Kijin, whom human societies believe to be a single race with the Majin. It seems that this misunderstanding stems from the fact that the ancestor of the Majin race and the ancestor of the Kijin race are twins, just like the ancestors of the Arachne and Empusa.

They do not have particularly virtuous personalities, but they are not evil or peerlessly cruel, nor do they enjoy every immorality. They do have strong pleasure-seeking, hedonistic tendencies, but compared to Master or myself, many of them seem to be within the realm of being ordinary.

In the region within the Boundary Mountain Range, it is said that Zantark's child that inherited more of the evil G.o.ds' blood founded the Majin race, while the one that inherited more of Zantark's own blood founded the Kijin race.

At present, the Majin race is divided roughly into three types, but like the Arachne, only a single type of Majin existed before the war that occurred a hundred thousand years ago, and the other types appeared after the war. There are records of Pure-breed Majin left in the Majin nation, so I shall include them and describe the four types of Majin.

First, the Pure-breed Majin that were simply called Majin at the time, from which the current Majin race originated. From legends and such that are left, it can be concluded that they had a base Rank of 5. They apparently had the simple appearances of humans with blue skin and a pair of horns on their heads.

Because they didn't have wings, they could not fly through the air, but just like the Majin of the present, they possessed exceptional physical qualities and dispositions for the use of magic, so it seems that they were still a powerful race.

Next, the Battle-Majin Diablos. G.o.dwin, the current king of the Majin, belongs to this category.

They possess two horns, membranous wings, a tail with a triangular tip and blue skin. They also have muscular bodies that are as large as those of t.i.tans. They are a combat-oriented race, exceptional both in combat techniques and the use of magic, and their base Rank is 7.

The Adventurers' Guild fearfully refers to these Majin as Majin of flames; many of them are masters of Fire-Attribute Magic and possess a strong resistance to fire. There are eyewitness accounts of them swimming in lakes of magma.

Obscene-Majin Succubi… Males are referred to as Incubi. Iris Bearheart has transformed into this type of Majin, and Gerazorg, the one responsible for the failed coup d'état, apparently belongs to this category as well.

Features such as their horns, membranous wings and the color of their skin are the same as the Diablos, but their physiques are similar to those of humans, with many individuals having balanced bodily proportions… Also, there are rumors that many have tails with heart-shaped tips rather than triangular ones.

Their base Rank is 6, and though their physical abilities are not poor by any means, their magical qualities are more exceptional. However, the most characteristic thing about this type of Majin is that they all possess the Allure, Spirit Siphon and Illusory Transformation Skills.

It is said that Succubi use these Skills to seduce men while Incubi use them to seduce women, and they suck the 'spirit' of their victims.

But because their Illusory Transformation Skill does not work on members of the same gender, it was said in human societies that couples with poor relations.h.i.+ps that slept in separate rooms were suitable targets for Obscene-Succubi.

When I said this to Obscene-Succubi, they told me that it would be more normal to target unmarried people living on their own. This is a very reasonable argument.

In addition, it seems that they have no problem in continuing to live without using Spirit Siphon. Human 'spirit' is apparently nothing more than a luxury item like alcohol to Obscene-Majin.

Beast-Majin Vandals. Other than having two horns and blue skin, they have little in common with the other two types of Majin. It is a mere coincidence that their name is similar to Master's.

Their bodies have beast-like characteristics … or rather, they simply possess beast body parts, and it is possible for two Vandals to appear to be completely different races.

Those who simply have fur, scales or sh.e.l.ls covering over half of their bodies and those with beast-like ears, tails, fangs and claws are the plain ones. There are some with the upper bodies of wolves or tigers, and some with the lower bodies of enormous four-legged beasts or serpents.

Their base Rank is 6, and they have better physical ability than apt.i.tude for magic. It seems that many of them have beast-like personalities as well.

What all Majin have in common is that they have no lifespans; unless they encounter unexpected accidents, become sick or die in battle, they continue living forever. Perhaps because of this, they have a strong sense of unity as a race.

They treat those who have relations with them with particular importance. Thus, they have strong bonds within the groups that they belong to. But as this is not limited to members of their own race, it seems difficult to say that they are exclusive.

As for Gerazorg, who betrayed the Majin nation, it is thought that he felt more of a bond with Bugitas and his subordinates than he did with G.o.dwin and the other Majin.

There are generally no ordinary civilians among Majin. Those of the Majin nation believe it right to polish one's skills and fight, so all Majin acquire combat-related Jobs. However, as they have unlimited lifespans, it seems that many of them become absorbed in hobbies to keep themselves busy and end up becoming as skilled as first-rate craftsmen.

Their suitability for becoming adventurers does not even need to be written about.

Several unique Jobs that only Majin can acquire have been confirmed. The most well-known among these is the Demon Tamer Job. Demons are likely creatures that are coagulated ma.s.ses of the contaminated Mana of one or perhaps both of the evil G.o.ds that fused with Zantark. This is likely the most well-known Job because the Majin with these Jobs can command Demons, or perhaps because the Demons resemble them.

Because of this Job, there is an overwhelming number of people in human societies who believe that Majin are a superior race of Demons.

To explain this as a former citizen of human society myself, Arch-Demons and Greater Demons do resemble Diablos, and Lesser Demons, which have the heads of goats, have many features in common with Vandals. While they are rare, there are also Demons that resemble Succubi, so I do not think that this misunderstanding is surprising.

There are many other unique Jobs such as Beast Majin Warrior, Majin Swordsman and Battle Majin General.

The Majin's views on love and marriage depend on the individual. While many live an ordinary married life with a certain man or woman, there are also those who a.s.sist each other in raising children and then separate once the children are raised. There are also some who do not stay together even with children, and the mother raises the children with her parents and siblings.

There is no marriage system in the Majin nation; they have a system where men and women can have relations.h.i.+ps with each other as they like. In other words, the nation's official stance is, “Do what you like.” But it seems that if one is too irresponsible, one will end up like Gerazorg.

Perhaps as a side-effect of Majin having unlimited lifespans, the race as a whole has difficulty creating children, and it seems that many of them do not feel the need to have children. As a result, many of them have more than one child, but it is not uncommon for it to take them many years to do so.

However, though this is an extreme exception, there was apparently an Incubus who had over a dozen children, so it seems that there are still large individual differences.

That applies for the development of Majin children as well; there are those who develop at the same rate as humans and become adults after fifteen years, and those that develop like Elves and half-Elves, their development slowing down in their early teenage years and requiring between twenty to thirty years in order to reach adulthood. There are also those whose appearances remain fixed as those of children.

That is why in the Majin nation, a system has been adopted where the individual and their parent must acknowledge that the individual has become an adult and the individual must pa.s.s an examination at a government office before they are certified as an adult.

As adulthood for Majin is a certification, it can be invalidated or revoked if individuals do very foolish things.

Incidentally, Gerazorg did such foolish things repeatedly, and planned his coup d'état after having his adulthood certification revoked multiple times… n.o.body approved of him.

Regarding rituals to turn members of other races into Majin. Majin are able to turn not only humans, Elves and Dwarves, but other races of Vida that do not originate from monsters (Those with no Rank in their Statuses), into Majin as well.

The most well-known ritual is… It is questionable as to whether it can be called a ritual, but it is the method of repeated intercourse with an Obscene-Majin. Simply having repeated, continuous intercourse with an Obscene-Majin over a long period of time can turn one into a Majin, so if one ignores the time and process, it is the simplest method.

It is thought that the Mana in the Obscene-Majin's body is transferred to the partner through intercourse, and once it pa.s.ses a certain threshold, the partner transforms into a Majin.

The required time is… As no detailed records remain, it cannot be said with certainty, but it is a year at most. As for the required frequency… I will deliberately refrain from recording it here. It seems that the higher the Rank the Obscene-Succubus is, the less time it takes and the less frequent the intercourse must be.

If such a thing is possible, one might think it strange that the Majin population is not exploding. But a partner that an Obscene-Majin would have repeated, continuous intercourse with would naturally be someone who is special to that Obscene-Majin… so it seems that the population will not explode.

The next most well-known ritual is the one used by G.o.dwin on Iris Bearheart, the Battle-Majin's 'Blood Coc.o.o.n' ritual. The required time period is as short as seven days and seven nights, but a special magic circle and a holy grail are necessary, and a great quant.i.ty of live sacrifices must be prepared. It is normally a very difficult ritual to carry out.

Thus, this ritual was not conducted very often in the Majin nation. Human societies are not even aware of this ritual's existence.

The last ritual is the Beast-Majin Vandals' 'Beast Majin Den,' but it is a b.l.o.o.d.y ritual that involves the candidate being placed inside a small, consecrated hole in the ground and then fed only the flesh and blood of Vandals to finally emerge as a Majin.

It is likely that the same effect as intercourse with Obscene-Majin is being used through the act of eating. There are even fewer cases of this ritual being conducted than the 'Blood Coc.o.o.n,' and there are almost no records of them, so the details are unknown.

The kind of Majin that the target of a ritual becomes is determined not by the race of the Majin that conducted the ritual, but the birth… the body of the target.

Those of races less than two meters in height, such as humans, Elves, Dwarves and Dark Elves, almost always become Obscene-Majin.

Those with heights of a little over two meters, like t.i.tans, become Battle-Majin.

And Beast-people and those who have inherited remarkable beast-like characteristics often become Beast-Majin.

But the Majin nation also possesses records of Incubi with muscular, three-meter tall bodies, Battle-Majin as tall as the chest-height of an adult and Succubi with the ears of beasts being born as a result of these rituals.

Half-n.o.ble Orc

A race born when Master conducted a pseudo-reincarnation for the first time… indeed, it is a new humanoid race rather than a new monster. She can acquire Jobs, so there is no doubt about it.

She is a young girl with special characteristics such as ears and a tail resembling those of a pig's, and an enormous… at this point in time, three-meter-tall, body. Judging from her current pace of development, it can be a.s.sumed that she will reach the appearance of a fifteen-year-old human by the age of ten; in other words, she will become an adult by that age.

Would she likely be mistaken as a half-t.i.tan, half-Beast-person by those who look at her appearance? Boar-type Beast-people do not exist, so they may realize that something is strange about her afterwards.

She has possessed great strength since birth, and her stamina is exceptional. She is still six years old at present… in human terms, she would be just short of nine years old, but she already possesses the muscular strength to crush a Rank 3 monster with her bare hands.

But it seems that she is not adept with magic. It is unclear as to whether this is a characteristic of her race or whether learning magic is too difficult for her at this age.

… It is meaningless to compare her to Master, even if they are of the same equivalent age, so I shall refrain from doing so.

There is still only a single individual of this race, so investigating the race as a whole is impossible. It is also unknown as to whether males of this race can exist. After hearing that Master would advance into the n.o.ble Orc empire, I had thought that this would be a chance for the birth of a large quant.i.ty of new half-n.o.ble-Orcs, but…

Once Master works as an adventurer in human societies, I would very much like him to accept many requests to exterminate Orcs and Minotaurs.

If he does, we will likely know whether Orcs can become half-Orcs and Minotaurs can become half-Minotaurs.

Legion

They are a human. Some would disagree, but… they are a fully-fledged human that can acquire Jobs.

Their appearance is that of a sphere made of around a dozen mannequins made of flesh (different from being skinless with their muscles exposed) entwined around each other… and there are countless pieces of flesh that look exactly like human limbs and heads protruding from the sphere's surface.

Of course, this is only their original form; they can change their size and form at will with the Size Alteration and Form Alteration Skills.

Their body does not contain skin, hair, bones, viscera, hearts… or even brains; they are simply made of flesh.

They are like a Slime made of flesh, but even if they are to be compared to a Slime, Slimes possess a core inside their body. Legion does not even have such a core. In other words, there are no parts of their body that can be considered vital spots. In addition to this, they possess a tremendous amount of Vitality and astounding regenerative abilities.

They were weak to heat and lightning before, but as they have acquired a resistance Skill, it can be said that this weakness is now gone.

And the thing that I find most difficult to believe is that Master is not the one who caused Legion's birth.

Master simply created the 'base form of life' and the 'base form of spirit' that became Legion's foundation, and the ones mainly responsible for Legion's birth were Ricklent, the genie of time and magic, Zuruwarn, the G.o.d of s.p.a.ce and creation and the G.o.d of the foreign world of Origin.

Have these three G.o.ds not surpa.s.sed Vida? However, I will deliberately refrain from recording which aspect they have surpa.s.sed her in.

Their personalities, or rather, their minds, are… extremely difficult to comprehend. They have shared memories and senses, so it is apparently similar to Master's clones that he often creates through Out-of-body Experience, though they all possess different personalities.

It seems that Pluto generally takes leaders.h.i.+p of them most of the time, but this apparently does not mean that she is the center of their personalities. In fact, even when her personality separates from the rest with the Long-distance Control Skill, the remaining personalities of Legion can continue functioning with no problems in her absence.

According to Enma, one of Legion's personalities, “One person is everyone, and everyone is one person.”

And since they are a race, they should be able to reproduce… produce children, but that is a mystery as well.

One could a.s.sume that it is highly likely that they can reproduce through fission like Slimes… In fact, there is a theory that Slimes can reproduce by laying eggs rather than through fission.

This is a theory that an egg of the same color as the Slime grow inside its body, and the egg hatches as it is laid, making the process appear to be fission.

As for which method Legion would use… I would certainly like to know.

Luciliano put his pen down and let out a deep sigh. “My lifespan is not long enough for me to find that out. Should I become a Vampire after all? I can't imagine my own appearance if I were to become an Incubus… But which of them would I choose a 'parent' from? I suppose for now, I will ask Master to increase my lifespan through Youth Transformation.”

As if setting this matter aside, Luciliano set aside the paper upon which he had written details about the half-n.o.ble Orc and Legion, and then prepared a fresh piece of paper.

“I must record the details of the Vidcreated races living within the Boundary Mountain Range while I can. Master will likely not hold back in influencing them in a way that will greatly change their culture and lifestyles. Once that happens, it will be a lot of trouble to find out how things were before.”

Luciliano was supposed to be an Undead specialist, so why was he making these natural-history-like records?

He did ponder this question himself, but he didn't think that this was a bad thing.

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