Every Boy's Book: A Complete Encyclopaedia of Sports and Amusements - LightNovelsOnl.com
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9. P. to Q's 4th. 9. P. to K. B's 6th. (best.) 10. P. takes P. 10. B. to K's 2d.
With a winning game.
GAME II.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt.'s to B's 3d. 3. P. to K. Kt.'s 4th.
4. P. to K. R's 4th. 4. P. to K. Kt.'s 5th.
6. Kt. to K's 5th. 5. P. to K. R's 4th.
Black's 5th move has been recommended by almost all the authorities as the correct reply; although the moves 5. P. to Q's 3d; 5. B. to K's 2d; or 5. K's Kt. to B's 3d, seem, to say the least, equally advantageous for the second player.
6. B. to Q. B's 4th. 6. Kt. to K. R's 3d.
7. P. to Q's 4th. 7. P. to K. B's 6th.
8. P. takes P. (best.) 8. P. to Q's 3d.
9. Kt. to Q's 3d. 9. B. to K's 2d.
10. B. to K's 3d.
This is the move given by the "books;" B. to K. B's 4th, however, appears at least as good.
10. B. takes K. R's P. (ch.) 11. K. to Q's 2d. 11. P. takes P.
12. Q. takes P. 12. B. to K. Kt.'s 5th.
13. Q. to K. B's 4th. 13. Q's Kt. to B's 3d.
One of the advantages of the move 10. B. to K. B's 4th, as suggested above, seems to be that the White Q. could not be played to K's 3d, instead of the more a.s.sailable part of K. B's 4th.
14. Q's Kt. to B's 3d.
And the game, in spite of the formidable appearance of the adverse Bishops, seems in White's favour, from the disposition of his forces, so well calculated for a vigorous a.s.sault.
N.B.--It would be very unadvisable for Black to reply to White's move of Kt. to Q. B's 3d. with Kt. takes Q's P.
14. Kt. takes Q's P.
15. B. takes Kt. 15. B. to K. Kt.'s 4th.
16. B. takes K's R. 16. B. takes Q. (ch.) 17. Kt. takes B.
And White has a more than ample equivalent for his lost Queen, and a considerable superiority of position.
GAME I.--THE BISHOP'S GAMBIT.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Q. to K. R's 5th. (ch.)
Black's 3d move is the one generally recommended at this point. He has, however, the option of several other moves, the most important of which seems to be P. to Q's 4th. (See Game II.)
4. K. to B's sq. 4. P. to K. Kt.'s 4th. (best.)
If Black, instead of the move in the text, play B. to Q. B's 4th, a move frequently adopted by young players, you reply with P. to Q.'s 4th and K's Kt. to B's 3d, with a fine position.
5. Q's Kt. to B's 3d. 5. B. to K. Kt.'s 2d. (best.) 6. P. to Q's 4th. 6. P. to Q's 3d.
7. K's Kt. to B's 3d. 7. Q. to K. R's 4th.
8. P. to K. R's 4th. 8. P. to K. R's 3d.
9. P. to K's 5th. 9. P. takes P.
Major Jaenisch, to whom we owe almost all our knowledge of this fine opening, at one time we believe recommended 9. B. to K. Kt.'s 5th for Black, instead of P. takes P., but has we believe qualified his opinion in favour of the move in the text.
10. Q's Kt. to Q's 5th. 10. K. to Q's sq.
11. P. takes P. 11. B. to Q's 2d.
12. K. to Kt.'s sq. 12. Q. to K. Kt.'s 3d.
13. P. takes P. 13. P. takes P.
14. R. takes R. 14. B. takes R.
15. K's Kt. takes P. 15. Q. takes K's Kt.
This sacrifice is the invention of Petroff, the great Russian master; and without the greatest care in the defence, will give you an overpowering attack.
16. Q's B. takes P. 16. Q. to K. Kt.'s 3d. (best.) 17. P. to K's 6th. 17. P. takes P.
18. Kt. takes Q. B's P. 18. P. to K's 4th.
19. Kt. to K's 6th. (ch.)
GAME II.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. P. to Q's 4th.
We would recommend this defence to the young player, (especially when receiving the odds of a piece,) as it leads at once to at least an even game, and avoids an intricate and difficult series of moves, the least error in which would be fatal.
4. B. takes P. 4. K's Kt. to B's 3d.
5. Q. to K's 2d. 5. Kt. takes B.
This is probably your best move, though Kt. to Q. B's 3d, may be played without danger.
6. P. takes Kt. (dis. ch.) 6. B. to K's 2d.
7. Q. to K. B's 3d. (best.) 7. B. to K. R's 5th. (ch.) 8. P. to K. Kt.'s 3d. 8. P. takes P.
9. P. takes P. 9. B. to K. Kt.'s 4th.
10. Q's Kt. to B's 3d.
The game is about even.
Instead of Black's 8th move of P. takes P., Mr. Staunton suggests the highly ingenious move of castling; and the game would probably be continued thus:--