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Second World Chapter 1951: Summon Reinforcements

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Chapter 1951: Chapter 1951. Summon Reinforcements


The muscular human with the goatee beside John dissolved into nothingness. That muscular human was not a summon but an offensive skill from his Fallen Apostle's Summoning Wand. This offensive skill was called Power Djinn's Smash. It dealt high physical damage with a powerful knockback force.


John learned about Beelzebub's personality from Wilted. He knew Beelzebub was a cunning devil. He didn't know how, but he knew Beelzebub would eventually think of a way to break through Trinity's Field Prison. That's why he had Trinity prepare a second Field Prison rune diagram at a nearby spot. The direction he sent Beelzebub using the Power Djinn's Smash was that spot.


Trinity immediately activated that second Field Prison rune diagram once Beelzebub fell into it.


"Hahaha!" John laughed. "Do you think someone as intelligent as I will not have a backup plan? I've already expected your move, villain! Do not think you can escape my grasp! Hahaha...!!"


"Can you please not laugh like that?" Jet called. "You sound more like a villain than him!"


Beelzebub looked at John with an ugly face. How did he not sense this person?


John used Teleportation to move into position when Beelzebub was breaking out of the Field Prison. Beelzebub had been so excited his ploy worked that he did not notice John was no longer beside Trinity. As for the reason why he couldn't sense John's presence, it was because John had also learned mana concealment.


Similar to Master, John had a good learning curve in terms of mana manipulation, even if he didn't practice martial arts. His improvement allowed him to do mana concealment, though not yet at Jack's level. If he didn't perform any attack, no one could sense his mana.


John teleported above Beelzebub because that was where he expected the devil would flee. He planted the seed when he mocked Beelzebub earlier about not flying when he could. Aside from baiting the devil so he could predict Beelzebub's fleeing direction, it was also to make it easier for him to send Beelzebub to the second Field Prison. Whacking a target to a particular spot was easier done from above compared to if he did it on ground level.


Beelzebub's scowl became uglier when he saw John's condescending expression. He couldn't believe he was tricked to such an extent.


"You piece of sh*t! I will kill you!! Do you know who I am?! I will get out, and I will tear you to pieces!!"


Beelzebub roared as he stabbed the wall of light frantically using his six legs. He also b.u.mped his body into the wall. His cool demeanor was no more. He was like a frantic beast trying to break out of its cage.


John's grin became wider. He didn't taunt the devil without purpose. He knew the best way to deal with a cunning enemy was by rattling them. Without calmness, the mind could not work properly. Any decision made with such a mind most likely possessed a great margin of error.


Beelzebub reacted the way John expected. As someone who sat atop the food chain and always looked down on everything, being fooled twice was too much to bear. Beelzebub's attempt to break out became more violent with every second.


Trinity pumped her mana as best as she could. She drank an energy potion again. John might have riled Beelzebub and made him lose his mind, but the devil's violent craze had instead strained her even more than before.


The Pit Fiend was tossed when Beelzebub was slammed by the Power Djinn's Smash. It was now getting back up to help its master, but the Hieracosphynx s.n.a.t.c.hed it and threw it far away. The Hieracosphynx's HP was still low but no longer critical. Purple Mist cast Supreme Heal to recover its HP. It continued attacking the Pit Fiend, so it couldn't save Beelzebub. After healing the Hieracosphynx, Purple Mist went away. She went to Fierce Flame and cast Keeper of Immortality's level 70 spell, Revive. The spell resurrected Fierce Flame with full health. An additional effect of this spell was the resurrected ally became invulnerable for five seconds after returning to life. This spell had a cooldown of three hours.


Fierce Flame resumed her long-range a.s.saults on Beelzebub. John and Jet joined her, and so did the Brave Lion. The Brave Lion came back to life after dying. Its resurrection was not due to Purple Mist but Beast Conqueror's level 60 skill, Pet's Second Wind.


Jet used this skill on the Brave Lion when it was held by Telekinesis. This skill healed the pet's HP, but Jet's purpose in using the skill was for its second effect. If the pet suffered a fatal attack in the next hour after this skill was used, it came back to life with 30% HP.


Giant Steve remained near Trinity, protecting her. He was accompanied by Purple Mist's lesser angel and John's elite summons.


The Mighty Ape and the Mutated Saurian continued to battle Beelzebub's three eternal-grade demon insects. These two lords had higher levels than the three. Additionally, they were stronger than average monsters of the same level and grade. Hence, even if the enemies were one number more than them, they were still winning.


The demon mantis had lost three out of its six bladed limbs. That happened after those limbs were frozen by the Mutated Saurian's ice breath. The Mighty Ape then grabbed those frozen limbs and tore them apart. The demon mantis received tremendous damage from those wounds.


The Mutated Saurian might not be as fast and agile as the Mighty Ape, but it was very strong and had a high defense. Even the heavy crustacean demon was staggered every time the Mutated Saurian used a body slam against it. The Mutated Saurian's tail swipe could send any of the three demons flying. It could also unleash an icy aura that slowed nearby opponents, so its lack of speed was not that much of a disadvantage.


Everyone maintained the rhythm. They reduced Beelzebub's HP little by little. Among the six devils, Beelzebub and Mammon had the least HP. In Mammon's case, it was because he had the lowest level. As for Beelzebub, it was because he was more of a spellcaster type. He never truly felt the need to have a high HP, until now.


Beelzebub continued to strike the wall of light imprisoning him with fury. All the while, he birthed demonic flies and roaches. These demon insects came out of him nonstop.


John didn't mind. These ma.s.ses of flies and roaches were all weak insects. Their number was troubling but not dangerous. The more Beelzebub summoned his insects from the underworld, the more MP he spent. If he ran out of MP, he wouldn't be able to use any skills.


Most of the demonic flies and roaches went toward Trinity. The others chased after John. The summoned insects had a telepathic connection with Beelzebub, so they instinctively went after the ones Beelzebub wanted to vanquish the most. John kited them as he flew around the place.


The Celestial Moth came over to Trinity's side. It had taken care of most of the early batch of summoned insects. With its AOE standard ranged attacks, it was the most suitable to slay the weak demon insects en ma.s.se. Steve and John's summons formed an impa.s.sable perimeter around Trinity and let the Celestial Moth take care of the offense.


Jet and the Brave Lion fought off the flies and roaches while continuing to send attacks at Beelzebub. Together with Fierce Flame, they ground the devil's HP.


When Beelzebub's HP fell below half, they heard an explosion in the distance. They turned and saw a part of the cliff forming the entrance to Ukher-mur Valley had broken off. The battle on that side had become fiercer. They saw some demons break through the blockade. Ragorth's team had joined the players to stop the demons there, but it seemed they were not


enough.


"Ah... That's why I want to block the demon army further inside the valley, so it is harder for them to break out," John lamented.


"What should we do?" Steve sent John a message.


"We keep doing what we are doing," John answered.


"But... I'm not sure we can stop those demons from getting to Trinity when they arrive."


"Don't worry. I've also summoned reinforcements. They will take care of those demons


heading this way."


When Steve was about to ask what reinforcements John meant, a voice greeted them from


above.


"Heya! Need some help?"


Steve looked up and saw Paytowin in his Alpha Techno Suit.


"Let me give you a hand," Paytowin said. He used the Delta Station.


The large station appeared with Trinity at the center. All the demon insects in the surroundings were stunned. The guns on the stations fired at these immobilized insects. With the Delta Station, the demon insects had an even harder time getting to Trinity. John left the Celestial Moth to cover Trinity while asking everyone else to attack Beelzebub, including


Steve.


Since they were making a push, Steve supported everyone using Eternal Guardian's level 80


skill, Guardian Domain. The skill provided all allies within the domain a boost in defense, resistance, and damage reduction. These allies were also immune to status effects and movement restrictions. This domain lasted ten minutes.


With the defensive boost, everyone ignored the demon insects. .h.i.tting them and focused on attacking Beelzebub. Paytowin also joined them by firing using his gun from the sky. Steve was still wondering about the group of demons coming from the valley. He looked over and was surprised to find those demons were halted by two people he knew, Joe and


Blackhole.

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