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Second World Chapter 1498 1498. Sneak Attack When The Armies Are Occupied

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Chapter 1498 1498. Sneak Attack When The Armies Are Occupied


Players' guild armies marched amid the three Themisphere armies. The most eye-catching was the guild army following the central army. This was the guild army from Everlasting Heavenly Legends.


Since the Hydrurond war, Tip had been hard at work under Jeanny and John's guidance to retrain the guild soldiers. They replenished the number they had lost during the Hydrurond war and then some. Currently, the Everlasting Heavenly Legends guild army numbered around 65,000 units.


Their guild units were the same as the last time, with the only exception being the mage units. Trinity Dawn acquired an insignia that turned their mage units into upgraded variants. Their mages were now Tempest Mages.


This variant transformed the mages into pure offensive units with spells that focused on the lightning and wind elements.


Their two mechanical units were also different than before. After their members were able to do the hard difficulty of the two legacy dungeons, they acquired many high-level materials. They used these materials to construct or upgrade the brave golems and ice cannon tanks.


Both the mechanical units were slightly larger than during the Hydrurond war. Their armor was also thicker and exhibited more detailed features.


The ice cannon tanks had extra weaponry attached to them. Icethrower, which fired a jet of freezing icy vapor. This weapon dealt continuous ice damage to a large number of enemies that tried to approach the tank. Hit enemies were also slowed and had a high chance of getting frozen.


As for the brave golems, they now came with a backpack similar to the one used by Paytowin's Brave King. This backpack didn't give them flying ability as Brave King's did, but it gave them a super jump ability as well as a speed boost similar to Wind Jet. This gave the slow and heavy brave golem a significant improvement in mobility, allowing them an easier time in getting their opponents into a melee range.


Three guild heroes and two guild guardians led Everlasting Heavenly Legends' guild army. Uruk was now level 77, Nilrem was level 76, and Rahab was level 79. Penny, the lava dragonet, was now level 75. Gumeru, the dragon turtle, had the fastest improvement. It was now level 71, catching up to Penny. This was thanks to Broidrireg improving the quality of Heavenly Citadel's lake, which boosted Gumeru's improvement aside from the ice mana site inside its lair.


The guild armies of the six other Themisphere guilds were also marching with the three armies. These six guilds had fewer number of guild units, ranging from 20,000 to 50,000 units. Offline Beasts had the fewest number since they had just reacquired a headquarters, while the guild with the most number of units after Everlasting Heavenly Legends was Corporate United.


Seeing the opponent's guild armies, Linda also had her a.s.sistant summon the World Maker's guild army. The six other Liguritudum guilds beside her did the same.


In the past confrontation, World Maker only had two guild heroes and two guild guardians. Now, they also had three guild heroes. Their newest guild hero was a level 80 mythical of the draconian race.


After conquering Hydrurond, Master tasked Long and several other capable members to do a difficult quest with a high chance of awarding an exceptional guild hero. Long completed the quest with flying colors. The guild hero they acquired was not only high-level and high-grade but also had a special bloodline that gave him a slightly different body than the average draconian.


This guild hero was a draconian that could be said to be half-dragon. He had a pair of horns jutting out of his head and a pair of dragon wings behind his back. His name was Belzreid.


Both sides didn't have Palgrost guilds with them. Palgrost guilds that supported Thelgrun had used their guild armies during the choke point defenses. While the ones that supported Boron were with him near the palace gate. They hadn't used their guild armies yet since there was no need to. They planned to summon their guild armies once the palace gate was destroyed.


With the support from the guild armies, the Themisphere and Liguritudum armies engaged each other.


It was as Master and Spring Crown had expected, the enemy's a.s.sault was real this time. The Themisphere army went all-out and fought intending to vanquish every foe. There was no sign that they would pull back any time soon.


Both John and Linda commanded the armies and had them do multiple complex maneuvers trying to best one another. Themisphere army excelled in terms of each unit's prowess, while the Liguritudum army excelled in numbers. This somewhat evened out the confrontation.


In the battle, World Maker's guild army of course went for Everlasting Heavenly Legends' guild army. With their impressive resources, World Maker also replenished their guild army and produced even more units than Everlasting Heavenly Legends. Their guild army numbered close to 75,000.


Upon first contact, Belzreid had his eyes on the opponent's most unusual hero, the demon Rahab. Rahab didn't shy away from the provocation. Rahab took to the air and the two guild heroes clashed in the air. Both were hybrid combatants who had both melee skills and magic spells.


Belzreid used a trident that emitted both fire and ice energies. His wings could conjure sharp winds that damaged opponents. His spells were both of the dark and light elements. Such a mult.i.tude of elements would have troubled ordinary opponents, but Rahab was not one. A demon had natural resistance against elements and magic damage. A demon with a grade such as Rahab possessed very strong resistance against many elements. Belzreid wasn't able to overwhelm the demon hero as easily as he wanted.


While the two guild armies fought, their respective guild members also fought nearby. Those who had fought World Maker's guild army before were slightly puzzled. They didn't see World Maker's flying units, the Werebats. Last time it was these units that troubled the Eagle Rider Hunters. This time, the eagle rider hunters were free as they fired their arrows from the sky.


These guild players reported the oddity to John. At that time, John saw a large group of red dots approaching from the side.


  The defenders on the small mountaintop turned to where these red dots were coming from. They saw countless units come down from the clouds. They were the werebats. When the armies were fighting near Mount Sedgebare, Linda had these werebats sneaked to the side. They flew a large roundabout path under the cover of the evening cloud and came to Themisphere's command base from the side.


The werebats didn't come alone. Each of the werebats carried a person. They now dove towards the small mountaintop at top speed.

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