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The Chronicles Of The Stick Emperor -1 Game Information

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Reverie is the first VRMMORPG released in 2030. Players will start at level 0, and can level up to level 1000 which is the maximum. Level 10, 25, 50, 100, 250, 500, 750, and 1000 are the breakthrough levels to the next tiers.

Tier System:

Tier 0 - Level 0 - 10, gives nothing

Tier 1 - Level 10 - 25, gives 1.15 times increase in main stats.

Tier 2 - 25 - 50, gives 1.15 times increase in main stats. (stacked with tier 1.)

Tier 3 - 50 - 100, gives 1.5 times increase in main stats. (stacked with 1, and 2,)

Tier 4 - 100 - 250, gives 1.5 times increase in main stats. (you get it.)

Tier 5 - 250 - 500, gives 1.75 times increase in all stats.

Tier 6 - 500 - 750, gives 2 times increase in all stats.

Tier 7 - 750 - 999, gives 3 times increase in all stats.

Tier 8 - 999 - 1000, gives 5 times increase in all stats.

For each cla.s.s, after every Tier they are called something else.

Tier 0 - Novice [Cla.s.s Name]

Tier 1 - Proficient[Cla.s.s Name]

Tier 2 - Intermediate [Cla.s.s Name]

Tier 3 - Advanced [Cla.s.s Name]

Tier 4 - Master [Cla.s.s Name]

Tier 5 - Grand master [Cla.s.s Name]

Tier 6 - Emperor [Cla.s.s Name]

Tier 7 - Transcendent [Cla.s.s Name]

Tier 8 - [Cla.s.s Name] G.o.d

There are a total of 500 hidden cla.s.ses in this game. The rank of the hidden cla.s.ses are Rare, Super Rare, Epic, Legendary, and Mythical.

There are a total of:

350 - Hidden Rare Cla.s.ses

100 - Hidden Super Rare Cla.s.ses

35 - Hidden Epic Cla.s.ses

10 - Hidden Legendary Cla.s.ses

5 - Hidden Mythical Cla.s.ses

(Some Hidden Cla.s.ses are Growth Cla.s.ses, and can grow to a predetermined amount. If a growth cla.s.s starts as rare, and can grow to epic. The hidden cla.s.s will be apart of the 35 hidden epic cla.s.ses. NOT THE RARE CLa.s.s)

Tier of weapons, Armour, and items are as followed

Dirt

Iron

Bronze

Silver

Gold

Dark Gold

Platinum

Diamond

Pseudo Legendary

Legendary

Mythical

G.o.dly

Growth - (These skills can start off anywhere, and can grow with the user up to a determined amount by the system)

Tier of Skills are as followed:

Trash [Skill]

Normal [Skill]

Advanced [Skill]

Rare [Skill]

Super Rare [Skill]

Epic [Skill]

Pseudo Legendary [Skill]

Legendary [Skill]

Mythical [Skill]

G.o.dly [Skill]

Growth [Skill] (These skills can start off anywhere, and can grow with the user up to a determined amount by the system)

Every level in the game will give you 10 points, and will increase all your main stats by one. In the beginning players will have their main stats randomized based off the condition of the human body. Normally the stats are between 1 and 20 unless there are certain cases.


Below 1 (don't ask how) - TF you can go below 1????

1 to 4 - Waste of Human Life

5 - Average of a Human

10 - Trained Human

15 - Olympic Level Human

20 - Limits of the Human Being

Beyond 20, is Super Human.

The races that characters can choose from are as followed:

- Human

- Orc

- Elf

- Dwarf

- Beast (Basically a Furry)

Other Races that can only be obtained through special means:

- Dragon

- Demon

- Angel

- Super Human

- Orc Champion

- High Elf

- Dwarf Champion

(DOES NOT INCLUDE ALL RACES THERE WILL BE SOME NEW ONES INTRODUCED IN THE STORY)

Main Stats are:

- Strength - Increases Damage, the ratio of damage is 1 to 1.

- Agility - Increases Movement Speed

- Dexterity - Increases Critical Chance, and Attack Speed

- Vitality - Increases HP, 1 point = 10 hp

- Defense - Reduces Damage Taken

- Intelligence - Increases Mana, and Magic Damage, Magic Damage is a 1 to 1 ratio.

Stats that can only be influenced by the human body, is only shown through special means:

- Concentration - Amount of time you can focus while doing an extremely straining task, 1 point = 5 seconds.

- Awareness - Detection, 1 point = 1 meter

Stats that are determined by main stats and items (can only be shown through special means):

- HP Regeneration

- Mana Regeneration

- Crit Chance

- Armour

- Magic Resistance

- Damage Reduction

Completely randomized stats can be influenced with items:

- Luck - is randomized from -100 to 100 when you start the game, it is shown in your stat menu. 0 is normal, and the rest you can figure out.

Quest Difficulties are as followed:

F (+/-) - Insanely Easy Quest

E (+/-) - Still Pretty Easy Quest
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D (+/-) - Easy Quest

C (+/-) - Normal Quest

B (+/-) - Hard Quest

A (+/-) - Very Hard Quest

S (+/-) - Extremely Hard Quest

SS (+/-) - Quest that influences a whole region

SSS (+/-) - Quest that influences a whole continent

Z (+/-) - Quest that influences the whole game

Yes there are different continents in this game, will be explained later in the story.

Cla.s.ses can only be obtained after level 10, and cla.s.s advancement quest follow these difficulties Easy, Normal, Hard, Very Hard, Nearly Impossible, and Impossible advancement quest. There is a chance to obtain a hidden cla.s.s above Rare Rank, when doing an advancement of higher than Hard, and a guaranteed chance of getting a hidden cla.s.s above Super Rare when doing a Impossible advancement.

Cla.s.ses for the 1st Tier:

- Priest - Heals Players, and grants buffs, or debuffs to the enemy, can cause damage.

- Warrior - Deals Physical Damage. Players can use swords, or axes

- Mage - Deals Magic Damage

- Ninja - Deals Large Burst of Physical Damage

- Guardian - Tank. Players will have a sword and s.h.i.+eld.

- Archer - Deals Medium Damage from Long Range.

- Beast Tamer - Tames Beast to attack, and tank. Damage Varies, can use bows, but deal 50% less damage.

(Does not include Hidden Cla.s.ses)

There will be several branches of these cla.s.ses later mentioned in this story.

There are Several Factions in this game:

- Light - Angels, Human, and Elf

- Dark - Demons, Human, and Orcs

- Neutral - Human, Dragons, Dwarves, and Beasts

Players can not engage in PVP until level 10, and Dark, and, Light players are separated until they reach certain points within the game. While Neutral can only be obtained through certain quests.

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