The Power Of Ten: Sama Rantha - LightNovelsOnl.com
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Nine days to Slot Drei for s.h.i.+elding use. Two more days for Armory, another two days for Defiant/Giants, and we were in business.
Tremble now had 66 or so Hardness against damage, and was in no danger of being sundered by giants who weren't using an anvil and hammer to try and break him. Accordingly, I could use him as a Parry s.h.i.+eld against their weapons, and suddenly my tankiness in non-ambush combat spiked a lot.
The mobile constructs went away. In their place were a dozen lovingly stuffed dolls, a rocking horse, and some wooden soldiers in family colors in the corner, standing guard.
The opening fight became a whole lot deadlier, as boneless lions, bears, tigers, wolves, dragons, and so on came for the fight, every bit as strong as their living counterparts, and fully capable of everything they were while not being restricted by unimportant things like a skeleton's range of motion. None of them were smaller than a rhino, either.
Naturally, the nutcracker soldiers turned out to be golems, of wood, stone, and iron, respectively, and moving much faster then those things were supposed to.
The rocking horse was a magnificent black unicorn that could fence with its horn like a master duelist made of ebonwood, stepping free of the arcs of its rocker with a haughty air that being made of stained blackwood didn't affect in the slightest.
Needless to say, my opening fight was now much more exciting then it used to be.
The spiders were replaced by bigger spiders… being ridden by black-skinned hatchet-faced goblin imps with bows and spears. Oh, and with iron cleavers on their front legs, too. Because, why not? What were physics and strength/ma.s.s ratios in a magical reality, let alone a dream?
The mammoth-sized mother spider with a howdah of archers and jeering goblin chieftain throwing poisoned javelins at me I could have done without, too.
Slinky became Slinkies, six of them being ridden by thornbyte faeries with endless amounts of throwing spikes to hurl my way.
Fido got a playmate, who happened to be an oversized Canian Warhound, and also happened to look like a white poodle, doo and all. Spitting h.e.l.lrime, of course. The feral wolfkin riding them were all about the claws and teeth, too. Still, their poodle doo's were perfect when they trotted in to play.
This Cursed Dream, where did it find a dog groomer?
The rats were still there, but now they were cranial rats, a hivemind species with psychic mind-blasting powers, commanded by a two-headed version with basically unlimited mindblasts to ply. Telekinetic fun and mind-ripping for the funsies, it was.
Night-time changed, too.
Since the spectres, wraiths, and shadows were basically helpless against me now, they went away. They were replaced by fey bogeymen, four-legged predachi daemons, vampires, and Night Hunter werebats, all a.s.sa.s.sin-types trying very hard to ambush me from the shadows.
The ghosts were replaced by skeleton knights. The witchfires were relieved by Annis Hags. The banshees stuck around, except they started hurling necroic rays in imitation of the witchfires. Sisters hanging with, doncha' know.
Oh, did I mention they all became Olympian? Sure I did. They all doubled in size, gained four to eight hit dice, size bonuses to damage and such, and had great fun with me.
Oh, and then there was that d.a.m.n grimm. Only one a day for now, but it sp.a.w.ned sometime during the night, and could attack any time during it, usually when I was beset by other enemies and it could do the most damage.
It was a fey thing made for killing other fey, but it made a great sneak attacker for anything else, and it was endlessly opportunistic. Given how much the combat wore down my Soak despite my best efforts, it would never attack until I had been hacked down into my Health, and then it piled on as best it could, stealing quite a lot of kills from the others… until I began to lure it in by letting Health damage pop up and then murdered it with extreme prejudice.
I got very artistic when it came to killing grimm. Tremble also got very good at sensing their presence, as they threw out more raw Evil then most Fiends.
I got in a ton of combat experience, and that was no lie. Happily, there were no over-juiced spellcasters in these initial sp.a.w.ns, they were intended to wear me down and make it harder for me to leave the room.
They worked. Without being able to get Tremble to a Neun Slot, I wouldn't have any form of active healing, although Vampiric was still an option, heh. 40 points for Lesser Vampiric, another 100 points for the standard, being slowly worked in over eight days into a.r.s.enal II, but only two days for the I. Not continuous, but better than nothing.
More endurance and healing, extending out that pool of Health and Soak that was my staying power.
The Slinkies were soon swapped out for Ironjaw Stalkers, a metal-eating bunch of h.e.l.lborn pseudo-cats from the rusting eternal battlefields of Acheron. Someone didn't like my Sword getting stronger. Tremble sn.i.g.g.e.red and insulted them unendingly as they attempted to chomp on him, and for their trouble had their jaws sliced off. Their Barbed Devil handlers weren't happy to see that, but they were even less happy when it happened to them and their th.o.r.n.y hides.
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But finally, the long list of Masteries I had to click over to /3 ended, and I hit Six.
Six was a Power Feat level, Power Mastery Level, and what followed would be a lot of hitting Four on my Secondary Cla.s.ses. Some key Feats and Techniques had Resolve II as a pre-req, too.
My Inherent Con bonus from Forsaken had maxed out at +5. Now the Wisdom bonus side kicked in, at +1.
Training Technique, Combat Genius: +1 to your numbers for Melee Trainings and Resolve, but couldn't exceed the max by Cla.s.s. Req Int 16, Wis 14, Combat Expertise, max Martial Lore, Weapon Focus in at least three weapons, Weapon Spec, and Natural Weapon Talent wielder, and a Melee-centric t.i.tle. Between Levels 17-19, you had to choose to turn it into a +1 bonus for one of the three focuses, not that most people would ever get there. Yeah, how's that for pre-reqs!
So, Resolve now +3, Armor and Weapon Training +2.
Click that advance on Sword Mastery/2, to Increased Threat, and Spec doubled it to Increased Critical. Coupled with Extraordinary Weapon Prof, now a 20% threat range with a x4 critical mod.
Combat Technique, Mitharn Technique. Served as s.h.i.+eld Focus, and started advancing me up the s.h.i.+eld pathway, removing the dupes of that from my Inspiration. Gave access to Way of the s.h.i.+eld, Sword and Board, and Eternal s.h.i.+eld Masteries. More levers to click.
Bonus Combat Technique, Way of Water II, Lake and Stream. Now +4 to hit vs Armor and Natural Armor.
With one level, my bonus To-Hit had increased by +5, damage by +2.
Waveskating Step improved with MAB, was now at +20, Fleet's fast movement was at +15. I was scooting around at 75' now, or basically about twice as fast as a good runner, with much better cornering then Giants had.
Resolve increasing to +3 meant two more Skill Points per level, two more Cla.s.s skills, two more primary weapons (Hammer, Spear), two more Vigor and Inspiration uses per day, Inspire for an additional two Feats, and my Vigor both cleared off more hostile conditions and I now healed temporary damage at a point per minute. Still not hugely impressive, because one minute of combat could easily take out an hour of healing, but over the long term it would be quite impressive.
Alchemist and Gemcutter became Cla.s.s Skills, so Cunning would apply to them. Extra Skill points brought them and Gearsmith to 6 Ranks, among the others I had locked in as my base at Five. Profound Artisan improved by two Skills, to +26.
My Fort Save went up by +2 (Weapon Training), my Will Save by +3 (Resolve), Reflex by +2 (Armor Training), and Dodge by +1.
In addition, Health +1, Soak +22, Null +3, to 74, 175, and 32, respectively. My c.o.c.kroach-ness was growing.
Today was also the day I donned a broad crossbelt, with a sheathe on the back for Tremble, who could morph down to dagger-size now. It was embroidered with threads made from giant sinews and ivory studs from giant teeth, and it gave me a Strength of 22, all my MAB of +6 could handle… and meant I didn't have to use Weapon Finesse anymore.
It also meant, combined with my Philospher's Might, I had an effective Might of 30… quadrupled by Giant's Power. With an Impervious Weapon, just watch how I parried swords weighing more than I did now!
I was now working on a Warding Soulstone, an item that would basically gather what I was expending on Soulwarding and extend it to Mindwarding and Bodywarding. It was much cheaper then doing it straight as an Insight bonus, because it required the Feats and the Essence to function.
I also had new Bracers, reshaped by Tremble's flames in Firephasing, and would be slowly improving them as giants coughed up dream gold or magic stuff for me. Adding in a Force Armor bonus would result in all sorts of good stuff… for me. They were going to find it a nightmare.
My playmates today were going to have so much fun.
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I killed the Mother today.
This d.a.m.n dream. She was a dream replica of the woman who was supposed to have been MY mother, and I was being forced to fight her and kill her repeatedly.
Her spells were only half successful when Tremble was Guarding, and she couldn't catch me in AoE's then, either. Instead, she now patently and impossibly Summoned in Olympian bears to block me, and a.s.sailed me with impossibly boosted Shards while I had to hack through the Summoning magic, then the lions she brought in behind them, then the Wall of Ice she used to seal off most of the corridor.
I hewed through the magic and dissolved through them all. I couldn't slice spells out of the air yet, or she wouldn't have had any chance at all against me. Still, she couldn't stop me, and had to rely on the guards racing up from below to forestall them.
I didn't let them, disengaging and charging her down the length of the wall.
Tremble did a LOT of damage on the charge with Valor, but the problem is that I had to break her buffs, including the Stoneskin effect that completely soaked five hits in normal circ.u.mstances. Pierce Magical Defenses took care of it, but meant I couldn't just charge in and kill her instantly.
However, at Six my Null also expanded out from my skin if I let it, meaning she couldn't Cast when I was hanging onto her face and hacking at her throat.
She also had a copious amount of health Qi. I kicked off her right into the face of one of the giants coming up to help her out, clearing the sword he wasn't ready to use while I was putting b.l.o.o.d.y gashes in her face and throat, and he instead inherited Tremble in his eye, right to the d.a.m.n hilt this time.
His head weighed more then I did, but the instant death did convulse him backwards as he tried to retreat. I rode him down as the giants all cried out, and then charged her again.
I went up the wall with Dragon Walk, and had no trouble reaching her throat as I came in from an unexpected angle. The Shards slammed into me and hurt like a b.a.s.t.a.r.d right through my Force Resistance, but couldn't stop her from getting her throat opened wide.
There was a shout of shock and outrage behind her, and I got my first look at who should have my dad. Blond hair and full mustache, military-style suit, complete with sash and medals and high cavalry boots. Probably something that made a big impression on the Curse, I guessed, because that simply wasn't right for first thing in the morning, and it was the first time I'd seen him.
They were giving me no time to loot her, but I could at least grab that Wand. The n.o.ble Dad yet ignored his dying wife, since his primary purpose was like everyone else, to kill me, and he went right to it.
So, I ran away from him, towards Guard Five, who was just coming up the stairs.
Guard Five had no luck at all, as I bounced off the wall, sliding his sword along Tremble, and slowed his swing so that it drove into the wall behind me, instead of cutting through. Then I jumped past his shoulder, and half-severed his neck in pa.s.sing. I hit the ground behind him as the Dad slammed him out of the way, shouting at me to stop.
In reply, I leapt fifteen feet into the air, landing easily on the guardrail, and zipped down the wood, sliding down it easily on my Waveskating Steps.
His hacking blow came a little late, but his hand grabbing and wrenching with inappropriate strength was not, ripping the rail out of its sockets and trying to imbalance me as he twisted it.
I played log-rolling as I continued to descend, and then simply jumped away as I hit my ten-meter threshold, doing a full layout somersault, hitting the ground in a skid and skate that curled away from the stairs and back under the balcony.
He jumped down from the stairs, completely ignoring that with weighing that much his ankles should shatter like twigs, oh no, physics is waving from the coffee lounge, yessir, fake Dad giant trying to kill me.
But he was going to have some real problems now. Because I was really hard to hit, and this audience/ballroom ahead of me gave me lots of room to move.
It also gave a lot of room for about twenty richly dressed giants of both s.e.xes to stand around in, who I impossibly didn't see until I crossed the threshold of the place and skidded to a stop.
"Welp," I managed to say, as all their heads turned around at the same moment and fixed on me.
"This is going to be exciting," Tremble murmured, as I chopped the wand-staff in half, and he sucked it into his Hilt Chamber.
"That's one word for it!" I grimaced, turned around at dream Dad charging toward me, ignoring the sound of weapons and spells humming behind me, and ran for the edge of the door and cover before the world totally exploded around me.
"Did you see how much bling they have?!" Tremble crowed, as I slid under the corner of a cabinet, and the dishes within and the fine woodwork were hacked to bits by the Dad.
"I did!"
"I'll s.n.a.t.c.h as I can, but it might be a little dicey!" I drew a three-inch deep cut across the back of the Dad's hand, he swore and swiped at me, I did splits as I jumped over his arm and slashed across his midriff, opening a gash nearly six feet long as I tumbled by. His jacket was cut open, his ribbon cut apart, and his s.h.i.+rt hanging open, the white of it getting a little red now.
I have to admit I found the looks on their faces pretty funny as I parried and deflected the blades that weighed more then I did, and were over twice as long as I was tall, and of course I glided about and moved with a speed and agility I'm sure the looming giants thought was rather disconcerting.
The amount of pressure I could withstand with Tremble was impressive. With my Philosopher's Might, I was nearly as powerful as they were, if not so mighty. I seemed to avoid their blows by millimeters, and when I hit… I hit with incredible force and accuracy.
If I charged them, it was often fatal.
They looked like a bunch of people trying to hit an extraordinarily evasive rat. Their blows weren't hammering fast, but they were One Strikes, bringing with them incredible damage that would overwhelm all defenses if they hit, and they were both incredibly accurate and with overwhelming power behind them.
That I wasn't dead yet was completely astonis.h.i.+ng them. The fact I could last this long was astonis.h.i.+ng me too, because a single solid hit evaporated a third or more of my Soak, and a crit would probably one-shot me.
But in the meantime, I was definitely doing the ducking and dodging thing, and the giants were hampered by their own size in dealing with me.
What took me down in the end was casting. They could still burn very unfairly through my Null half the time, even in Guardian mode, and eventually they managed to restrict my movements with enough Summons that I simply couldn't avoid all the attacks coming in from different directions, and was cut apart, one hit blowing through all my Health and straight to death.
Meh.