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The Power Of Ten: Sama Rantha 22 Chapter Twenty-Two - Getting Some Strength Back

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Hahhhhhhhhhhrrrrrrrrr!

I grit my teeth as my soul st.i.tched itself back together. Fort.i.tude save to throw off negative levels. f.u.c.kyouf.u.c.kyouf.u.c.kyou!

It burned and cut and chilled and nauseated all at once, as the shredded bits of my soul gathered back together, and I swore over and over and over as they did.

"Minstrel/2! Give me that d.a.m.n Foe Hunter Feat against spectral undead NOW! Forsaken Feat to Strong Soul! Bardic Feat to Extra Bardsong! And if I don't qualify for Ghost Scarred after being killed by incorps twice and butchering over fifty of them, I'm gonna hit something!"

I crawled up off the ground, feeling like I'd been burned and scarred all over, my skin writhing as if I had been electrocuted. My emotions were raging like a storm as I tried to get mind, body, and soul back in synch after some severe maltreatment.

But I hadn't LOST anything. They might have been able to strip something from me, if I was weak and failed the Fort.i.tude saves against the energy drain.

There was a d.a.m.n good reason I had a high Fort save. Wraiths were only a 16, I had a 90% chance of making them. Even pa.s.sing three of them wasn't beyond the realm of disbelief.

"Fahhhh…" I sat down in meditation, and forcibly calmed myself down. Essence and ki went spinning through my blood and nerves, percolating and cooling everything down, st.i.tching it all back together and soothing all my little hurtsies, yes little Sama, poor little Sama, there, there now…

---

It took me a good hour to get rid of all the muscle tics, fluttering heart, surges of emotion, and bodywide Charlie Horse's. The gut-chilling fear and horror of something latching onto my soul, feeling that yawning not-death pulling at me with all the power of Sin and the Curse behind it… I stared at with scorn and a growing sense of wrath.

So, I had to fight lots and lots of undead now, did I?

I was so going to show them!

"Advance to Charisma/1. Skill points to Piano, Violin." Yes, I was going to be a remarkable musician someday, I could almost feel my hands and fingertips creaking. Thankfully, with a Vajra I didn't need to worry about calluses on my fingers interfering with things. I was going to make beautiful music one day.

With a Sword, d.a.m.n this Curse. I was the Sage of Swords, just wait…

I also had more music on my brain, and began to compose the second act of my theme song in the back of my head, because I could.

Strong Soul gave +1 to Fort and Will Saves, +3 against necromantic influences, which included most everything undead did, and Fear, among other things. I was immune to Fear, but you never know. Bonuses doubled at Ten, as normal, and really gave a nice lift to my saves against Energy Drain.

I hit the fifty kills against Incorps, so a constant +2 Morale bonus TH/Dmg against them, wouldn't need to wardance.

But getting Strength and Energy Drained dead waived the reqs for Ghost-Scarred. +2 Insight bonus TH/Dmg/Saves against incorporeal undead, as I had very, very intimately felt what they were, what they could do, felt their d.a.m.ned touch upon my soul, and I was so not going to play with them.


Tomorrow… I would have Vivic. Maybe it was only +d6 against undead, but they were going to burn, and I was going to feel happy. It should be enough to get me easily to the two-hit-kill range.

+1 Fort Save meant +1 Soak, too.

Tremble hummed happily in my hand. For now, that was all it could do. But it was aware now, just unable to communicate. Vivic would insure it stayed pure from the Curse.

I would get Vivic, Blooding to fight regen, and Flaming and Frost for universal damage and utility. Then, if there were no other surprises, I would start working on Bane and Slaughter. It wasn't like I didn't have enough monster types to build up Slaughter already…

My emotions were calming down. I had been eaten as a baby. These things wanted to scar my soul? They had a ways to go!

I picked up Tremble and strode for the mist.

More +2's. Let's see what the b.a.s.t.a.r.ds did with it!

--------------

"Hah hahahahaha…"

I had inspired for Whirlwind Attack, normally a rather dumb Feat to go for. Basically, one attack on everything in my reach. Good if you were fighting one-hit-kill minions. Around, up, down, didn't matter. You had to move really quickly, slicing in all directions around ever-changing arcs and points of contact.

Didn't kill any of them with the Whirlwind.

Killed them all when the first Wraith missed, I Riposted through his neck, and Supreme Cleave'd through to every single d.a.m.n one of them around me, like two Whirlwinds going off back to back.

Even the nominally fearless undead halted at the sight of me shredding eight of them in under two seconds.

I could barely lift Tremble physically, but my ki was just fine.

"Oh, whatsamatter? Don't like being two-hit?" I purred, sliding forward without moving my feet. It didn't notice fast enough, and the one I was closest too was suddenly hacked apart before it could retreat. One of the others lunged in to swipe at me, missed, and tried to retreat, not making it out as two AoO's chased it into vapor.

And then the Dread Wraith loomed up behind the lesser minions, eyes like dead suns as they met mine, full of hate and fear and an endless hunger which no amount of souls could satiate.

Ah, d.a.m.n. 16 Hit Dice. d.a.m.n near 200 Health. Reach. Touch attack at something like +20 to hit. It was going to swing at me three times, and I was going to die.

I wouldn't be able to kill it fast enough… but I should be able to kill all of its minions, if I was really quick and agile. The more Karma, the better.

I laughed and attacked, ripping into its minions, knowing it was going to shred my soul again, and knowing that I would take it.

------

"Hah ah…"

I laid there as Renewal burned through me, and I fought off the lingering negative energies trying to neutralize part of soul and claw back the hard-earned Karma.

No need to rush. Today was an important day.

Because all my off-cla.s.ses were at Two, and I could advance my Melee Cla.s.s to Four.

Which I did.

Three key effects.

b.u.mped my Fort Save by +1, Will Save +1.

Melee Four, Weapon Group Training kicks in, adds to Great Fort.i.tude, Fort Save up by 1.

Level Four, Cover Your Weakness Ability Gain kicks in. My choice of Stat was Con, which also went up by +1 with my Forsaken Inherent bonus. Con 25, bonus to +7, Fort save goes up by 1.

Lowest Physical Stat, Strength, goes up by 1.

Lowest Mental Stat, Wisdom, goes up by 1.

MAB goes up by +1.

AoO up by 1 with WT.

Pick a second one-handed weapon to be Finessable via Expertise. I picked s.h.i.+eld.

Inspiration +1 with Expertise.

Primary Group Weapon Training increases by 1. That takes me to +2 on Sword and UA, doubled by Spec to +4/+4.

Another +2 was good to work with.

Expertise and Deadly Precision increase to +2, which meant a damage and AC increase. I added Improved Bull Rush to Improved Sunder under Expertise.

+2 into Combat Pool, still set to Improved Grab/Grapple and Trip Defense.

D6+4+Con+FC of Soak, plus prior Hit Points adjusted for rise in Con. +3 prior Levels, +1 Health, say +15 for now, +3 Improved Toughness, soon to increase with my deaths toughening me up to max. Toughness +1 to Health.

Health 21. Soak, goes from 88 to 109, +21 in total, 112 in six more days. Wait, none. Toughness mixed with Weapon Training, added +AB towards max Hit Points. Straight to 112.

Oh, and I was Level Four. I could take another Hit Die in Human. I flicked over that lever, and could feel the energy coursing through my body as I actually and really toughened up, and felt the mindset come down on me.

I was Sama Rantha, Grandmaster of the Sword, Sage of the Sword, and I simply wasn't going to let a Hag-sp.a.w.ned Curse beat me, ever! The idea sat in my head, smoldering, the core of everything I was. I would be that Grandmaster again one day!...

D8+Con in Health. Say 11. Health now 32, 36 in eight, seven days. This was now significantly higher then my Vigor, which would be nice.

Two bonus General Feats. Added to Forsaken Bonus and Two Combat Techniques.

Skill points, 5+FC+Int., so +3 = 9. +6 more for Human level.

Oh, yes, this was a very big Level.

Tremble, a.r.s.enal, Vivic.

Silently, unwhite flames, etherfires, the necrotao opposite of necrotic energies, ghosted up on the blade of my Sword, falling quietly towards the ground, unlike normal flames.

Because Vivic energies fed things to the land. They did no harm to anything that lived, unless it was suffused with otherworldly or negative energies, in which case it did 1d6. It could also set corpses and carca.s.ses on vivic fire, which would slowly burn them away, just like wood… only, like, in billowing mists which sank into the ground and purified away taint, corruption, and other negative energies.

Still only one Advance. It was silly, but I just picked Const.i.tution/1, since I needed to get it to +3 at Fifth to get a Con point off the Mastery.

Human Feat, Font of Life. Immediate Fort Save to avoid Energy or Stat drain/damage effect. Damage applies, but necrotic effect does not.

My Fort Save was now +18, +20 against undead. My Null was 24… 26 against undead.

A 5 HD Wraith had no chance to drain me, nor a normal shadow. A Greater Shadow at 9 HD had a 1 in 5 chance. Even a 16 HD Dread Wraith only had a fifty percent chance now.

One Level s.h.i.+fted everything that much.

I had Melee Weapon Mastery. Achievement Feat upgrade kicked in. Necropotence, required Foe Hunter - Undead, Melee Primary Weapon Training, Weapon Specialization, and getting your a.s.s drained by undead. Doubled the Specialization damage bonus against undead. So, an additional +4 damage against them.

Not a huge amount, but it all went on the stack when multiplying, unlike +dice.

Cleave Technique, Fleet Technique.

These two freed up some room for my Inspiration. The Cleave Technique automatically gave me several layers of Cleaving, going up with my MAB, like a Mastery and Feats I didn't have to pay for.

There were two kinds of Cleaving. The one I normally used was to drop a foe, attack a foe adjacent to it with Sweeping Cleave, or spend an AoO to attack one not adjacent to it via Extra Cleaving. There was another called Impaling Cleave, where you impaled a foe, and used an AoO to stick the one behind it if it died, which was great when charging.

Improved Cleaving removed the AoO cost of Extra Cleaving. Supreme Cleaving allowed a 5' step between Cleave attacks, up to total base movement rate if you kept dropping creatures, truly an awesome form of minion-slaying.

Improved Cleaving kicked in at +7 MAB, and Supreme Cleaving at +9. So, just some Levels to gain now. Whirlwind Attack was the gift at +5 MAB. One more level…

The Fleet Technique was a combination of speed and agility. It granted +5 to base movement speed, and then +5' of Fast Movement per level of Armor Training. This popped my current 50' base speed to 60', as fast as a wraith. This worked out okay for Melee, as Armor Mastery/Exoskeleton made their medium and heavy armors effectively weightless at later levels, so they didn't lose the Fast Movement, unlike, oh, a Barbarian.

It also gave Sprint at MAB +3, which was x5 running speed vs the normal x4, and Endurance Runner at MAB +5, which was double length between Endurance checks for long-term movement.

I still had two Feats left.

Endurance Technique. Opened a lot of pre-req doors. Very, very importantly, +1 to Con if Forsaken. Con now 26, +8. Sleep in medium armor. Bonus on lots of endurance-type checks. Opened the Die Hard Mastery.

Fort Save +1. Soak +5. Null +1. Health +2. 33 and 117… +19/+21 Fort save… Null 25/27

At Armor Mastery I, ignore the first exhaustion and fatigued result per day. At Armor Mastery II, ignore fatigue entirely, exhaustion is just fatigue, keep right on trucking.

Enduring Life. General Feat. Any effects of necrotic draining or damage are delayed for one minute per Con bonus. So, an eight-minute delay, during which they could only do damage to me… at the end of which, I got to make Fort Saves to stave off all of them, and maybe die from overwhelming drains… but in the meantime, they could only kill me with straight damage, which they were pathetic at, and I'd suffer no penalties.

Yeah, let's do that. It certainly fit my theme.

Then I was going to have to work on my Battlemind Focus. At Five, I'd get access to Battle Vigor, and wouldn't that just make me a c.o.c.kroach to these b.a.s.t.a.r.ds…

And just wait until I hit Five and Profound Artisan…

Skill Points to a.s.sign. 15 of those suckers, just to get to Four Ranks, between Human and Melee.

Armorsmith, Weaponsmith, Blacksmith, Whitesmith, Leatherworker, Woodworker. Perception, Stealth, Concentration, Meditation, Survival, Heal. Martial Lore. Alchemy. Spellcraft.

That was 15. I r smart, I r.

I waited as my brain grew, rooms opening up and airing their contents into the rest of my skull with the force of endless libraries consulted and thousands of hours of practice. The ancestors of humanity were watching over me, and hopefully spitting on the Curse of the Hag with me.

I hoped they could see what I was doing and were laughing heartily. I was probably the toughest d.a.m.n Four they'd ever seen, and it was only going to get better.

My hand closed on Tremble, both of us stronger now than we had been a short time ago, and I got to my feet.

"Time to go kick some a.s.s again." Tremble hummed in response, and I strode out for the mist.

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