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(HERE IS A LIST OF WHAT I CAN OFFER YOU . YOU HAVE 92 AVAILABLE LIFE POINTS . )
STRENGTH (10 POINTS) - +1 STRENGTH
DEXTERITY (20 POINTS) - +1 DEXTERITY
INTELLIGENCE (20 POINTS) - +1 INTELLIGENCE
HEALTH (10 POINTS) - +1 HEALTH
HIT POINTS (2 POINTS) - +1 HIT POINT
WILL (5 POINTS) - +1 WILL
PERCEPTION (5 POINTS) - +1 PERCEPTION
FATIGUE POINTS (3 POINTS) - +1 FATIGUE POINT
(AVAILABLE ADVANTAGES)
ANIMAL EMPATHY (5 POINTS) - +1 TO a.n.a.lYZE A LIVING ANIMAL
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP
DANGER SENSE (15 POINTS) – SOMETIMES YOU GET A FUNNY FEELING…
DAREDEVIL (15 POINTS) – ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITY
EMPATHY SENSITIVITY (5 POINTS) - +1 TO a.n.a.lYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
ENHANCED DODGE (15 POINTS) - +1 TO DODGE
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION
HARD TO SUBDUE (2 POINTS) - +1 TO AVOID UNCONSCIOUSNESS
HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK a.s.sOCIATED WITH PAIN
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
MANA ENHANCER (50 POINTS) – THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY IS
MEDIUM (10 POINTS) – YOU CAN SPEAK WITH SPIRITS AROUND YOU
PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT
PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS
SPECIAL RAPPORT (10 POINTS) – YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELING
UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU
VOICE (10 POINTS) – YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR IT
WEAPON MASTER (20 POINTS) – YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPON
ALCOHOL TOLERANCE (1 POINT) – YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOT
DEEP SLEEPER (1 POINT) – YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCES
HONEST FACE (1 POINT) – YOU LOOK HONEST
NO HANGOVER (1 POINT) – NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNING
PENETRATING VOICE (1 POINT) – YOU CAN BE HEARD OVER NOISE
(HERE IS A LIST OF WHAT I CAN OFFER YOU . YOU HAVE 92 AVAILABLE LIFE POINTS . ) STRENGTH (10 POINTS) - +1 STRENGTH DEXTERITY (20 POINTS) - +1 DEXTERITY INTELLIGENCE (20 POINTS) - +1 INTELLIGENCE HEALTH (10 POINTS) - +1 HEALTH HIT POINTS (2 POINTS) - +1 HIT POINT WILL (5 POINTS) - +1 WILL PERCEPTION (5 POINTS) - +1 PERCEPTION FATIGUE POINTS (3 POINTS) - +1 FATIGUE POINT (AVAILABLE ADVANTAGES) ANIMAL EMPATHY (5 POINTS) - +1 TO a.n.a.lYZE A LIVING ANIMAL CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES) COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER FREEZE IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP DANGER SENSE (15 POINTS) – SOMETIMES YOU GET A FUNNY FEELING… DAREDEVIL (15 POINTS) – ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITY EMPATHY SENSITIVITY (5 POINTS) - +1 TO a.n.a.lYZE A SENTIENT SUBJECT FOR TRUTHFULNESS ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK ENHANCED DODGE (15 POINTS) - +1 TO DODGE ENHANCED PARRY (10 POINTS) - +1 TO PARRY FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION HARD TO SUBDUE (2 POINTS) - +1 TO AVOID UNCONSCIOUSNESS HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK a.s.sOCIATED WITH PAIN KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS MANA ENHANCER (50 POINTS) – THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY IS MEDIUM (10 POINTS) – YOU CAN SPEAK WITH SPIRITS AROUND YOU PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS SPECIAL RAPPORT (10 POINTS) – YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELING UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU VOICE (10 POINTS) – YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR IT WEAPON MASTER (20 POINTS) – YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPON ALCOHOL TOLERANCE (1 POINT) – YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOT DEEP SLEEPER (1 POINT) – YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCES HONEST FACE (1 POINT) – YOU LOOK HONEST NO HANGOVER (1 POINT) – NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNING PENETRATING VOICE (1 POINT) – YOU CAN BE HEARD OVER NOISE