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Swords Against Death Part 5

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But thoughts of Fafhrd and the skull were uppermost in his mind, and he knew that midnight was close at hand. He learned much of Ivlis: for one thing, that she hated Slevyas almost more than she feared him. But the information he most wanted eluded him.

Then the Mouser saw something which stirred him on to greater efforts. Behind Ivlis a gap in the silken hangings showed the wall, and he noted that one of the large paneling stones seemed to be out of place. Suddenly he realized that the stone was of the same size, shape, and quality as that in Krovas' room. This, then, must be, he thought optimistically, the other end of the pa.s.sage down which Ivlis had escaped. He determined that it would be his means of entry to Thieves' House, whether he brought the skull or not.

Fearing to waste more time, the Mouser sprang his trick. He paused abruptly, pinched the kitten's tail to make it mew, then sniffed several times, made a hideous face, and said, "Bones! I smell a dead man's bones!"

Ivlis caught her breath and looked up quickly at the large lamp hanging from the ceiling, the lamp which was unlit. The Mouser guessed what that glance meant.

But either his own satisfaction betrayed him or else Ivlis guessed she had been tricked into betraying herself, for she gazed at him sharply. The superst.i.tious excitement drained from her face and the hardness came back into her eyes.



"You're a man!" she spat at him suddenly. Then with fury, "Slevyas sent you!"

With that she jerked one of the dagger-long pins from her hair and flung herself at him, striking at his eyes as he dodged. He caught her wrist with his left hand, clapped his right over her mouth. The struggle was brief and almost completely noiseless because of the thick carpeting on which they rolled. When she had been carefully trussed and gagged with strips torn from the silken hangings, the Mouser first closed the door to the stair, then pulled open the stone panel, finding the narrow pa.s.sageway he had expected. Ivlis glared at him, every look a vituperation, and struggled futilely. But he knew there was no time for explanations. Hitching up his incongruous garments, he sprang nimbly for the lamp, caught the upper edge. The chains held and he raised himself until his eyes could see over the edge. Cradled inside were the dull brown gem-glittering skull and the jewel-tipped bones.

The upper bowl of the crystal water clock was almost empty. Fafhrd stolidly watched the twinkling drops form and fall into the lower bowl. He was on the floor with his back to the wall. His legs were tied from knee to ankle, his arms laced behind him with an equally unnecessary amount of cordage, so that he felt quite numb. To either side of him squatted an armed thief.

When the upper bowl emptied it would be midnight.

Occasionally his gaze s.h.i.+fted to the dark, disfigured faces which ringed the table on which the clock and certain curious instruments of torture rested. The faces were those of the aristocrats of the Thieves' Guild, men with crafty eyes and lean cheeks, who vied with one another as to the richness and greasiness of their finery. Flickering torches threw highlights of soiled reds and purples, tarnished cloth of silver and gold. But behind their masklike expressions Fafhrd sensed uncertainty. Only Slevyas, sitting in the chair of dead Krovas, seemed truly calm and self-possessed. His voice was almost casual as he interrogated a lesser thief who knelt abjectly before him.

"Are you indeed as great a coward as you would make us think?" he asked. "Would you have us believe you were afraid of an empty cellar?"

"Master, I am no coward," pleaded the thief. "I followed the Northerner's footprints in the dust along the narrow corridor and almost to the bottom of the ancient stair, forgotten until today. But no man alive could hear without terror those strange, high voices, those bony rattlings. The dry air choked my throat, a wind blew out my torch. Things t.i.ttered at me. Master, I would attempt to filch a jewel from inside a wakeful cobra's coil if you should command it. But down into that place of darkness I could not force myself."

Fafhrd saw Slevyas' lips tighten and waited for him to p.r.o.nounce sentence on the miserable thief, but remarks by the notables sitting around the table interrupted.

"There may be some truth to his tale," said one. "After all, who knows what may be in these cellars the Northerner's blundering discovered?"

"Until last night we never knew they existed," echoed another. "In the trackless dust of centuries strange things may lurk."

"Last night," added a third, "we scoffed at Fissif's tale. Yet on the throat of Krovas we found the marks of claws or of naked bone."

It was as if a miasma of fear had welled up from the cellars far below. Voices were solemn. The lesser thieves who stood near the walls, bearing torches and weapons, were obviously gripped by superst.i.tious dread. Again Slevyas hesitated, although unlike the others he seemed perplexed rather than frightened. In the hush the monotonous splashes of the falling drops sounded loudly. Fafhrd decided to fish in troubled waters.

"I will tell you myself of what I found in the cellars," he said in a deep voice. "But first tell me where you thieves bury your dead."

Appraising eyes turned upon him. This was the first time he had spoken since he came to his senses. His question was not answered, but he was allowed to speak. Even Slevyas, although he frowned at Fafhrd's words and fingered a thumbscrew, did not object. And Fafhrd's words were something to hear. They had a cavernous quality which suggested the northland and the Cold Waste, a dramatic ring like that in the voice of a skald. He told in detail of his descent into the dark regions below. Indeed, he added new details for effect, and made the whole experience seem like some frightening epic. The lesser thieves, unused to this kind of talk, gaped at him. Those around the table sat very still. He spun out his story as long as he dared, playing for time.

During the pauses in his speech the dripping of the water clock was no longer to be heard. Then Fafhrd's ear caught a small grating sound, as of stone on stone. His listeners did not seem to notice it, but Fafhrd recognized it as the opening of the stone panel in the alcove, before which the black drapes still hung.

He had reached the climax of his revelations.

"There, in those forgotten cellars," his voice told, going a note deeper, "are the living bones of the ancient Thieves of Lankhmar. Long have they lain there, hating you who have forgotten them. The jeweled skull was that of their brother, Ohmphal. Did not Krovas tell you that the plans for stealing the skull were handed down from the dim past? It was intended that Ohmphal be restored to his brothers. Instead, Krovas desecrated the skull, tearing out the jewels. Because of that indignity, the bony hands found supernatural power with which to slay him. I know not where the skull is now. But if it has not already returned to them, those below will come for it even now, tonight. And they will not be merciful."

And then Fafhrd's words froze in his throat. His final argument, which had to do with his own release, remained unspoken. For, suspended in the air immediately in front of the black draperies of the alcove, was the skull of Ohmphal, its jeweled eyes glittering with light that was more than reflection. The eyes of the thieves followed those of Fafhrd, and the air whistled with intaken breaths of fear, fear so intense that it momentarily precluded panic. A fear such as they felt toward their living master, but magnified many times.

And then a high wailing voice spoke from the skull, "Move not, oh you craven thieves of today! Tremble and be silent. It is your ancient master who speaks. Behold, I am Ohmphal!"

The effect of that voice was peculiar. Most of the thieves shrank back, gritting their teeth and clenching their hands to control trembling. But the sweat of relief trickled down Fafhrd's head, for he recognized the Mouser. And in fat Fissif's face puzzlement mingled with fear.

"First," continued the voice from the skull, "I shall strangle the Northman as an example to you. Cut his bonds and bring him to me. Be quick, lest I and my brothers slay you all."

With twitching hands the thieves to the right and left of Fafhrd slit his las.h.i.+ngs. He tensed his great muscles, trying to work out the paralyzing numbness. They pulled him to his feet and pushed him forward, stumbling, toward the skull.

Abruptly the black draperies were shaken by a companion motion behind them. There came a shrill, almost animal scream of rage. The skull of Ohmphal slid down the black velvet and rolled out into the room, the thieves leaping out of its way and squealing as if for fear it came to bite their ankles with poisoned teeth. From the hole in its base fell a candle which flickered out. The draperies swung to one side and two struggling figures reeled into the room. For a moment even Fafhrd thought he was going mad at such an utterly unexpected sight as a fight between an old hag in black, with skirts tucked above her st.u.r.dy knees, and a red-haired wench with a dagger. Then the hag's cowl and wig were torn off and he recognized, under a complexion of grease and ashes, the Mouser's face. Fissif sprang forward past Fafhrd, his dagger out. The Northerner, awakening to action, caught him by the shoulder, hurled him against the wall, then s.n.a.t.c.hed a sword from the fingers of a nerveless thief and staggered forward himself, muscles still numb.

Meanwhile Ivlis, becoming aware of the a.s.sembled thieves, suddenly stopped trying to skewer the Mouser. Fafhrd and the Mouser turned toward the alcove, where escape lay, and were almost bowled over by the sudden outrush of Ivlis' three bodyguards, come to rescue their mistress. The bodyguards immediately attacked Fafhrd and the Mouser, since they were nearest, chasing them back across the room, striking also at the thieves with their short heavy swords.

This incident further startled the thieves, yet gave them time to recover a little from their supernatural fear. Slevyas, sensing the essentials of the situation, fairly drove a group of underlings to block the alcove, galvanizing them into action with flat-edged thwacks of his sword blade. Then came chaos and pandemonium. Swords clashed and skirled together. Daggers flashed. Men were knocked down by panicky, meaningless rushes. Heads were thumped and blood flowed. Torches were swung and hurled like clubs, fell to the floor and singed the fallen, making them howl. Thief fought thief in the confusion, the notables who had sat at the table forming a unit for self-protection. Slevyas mustered a small body of followers and rushed Fafhrd. The Mouser tripped Slevyas, but the latter whirled around on his knees and ripped the black cloak with his longsword, almost skewering the small man. Fafhrd laid around him with a chair, bowling over those who opposed him; then spilled the table over on its side, the water clock cras.h.i.+ng to splinters.

Gradually Slevyas regained control of the thieves. He knew they were at a disadvantage in the confusion, so his first move was to call them off, mustering them in two groups, one in the alcove, from which the drapes had been torn away, the other around the door. Fafhrd and the Mouser crouched behind the overturned table in the opposite angle of the room, its thick top serving as a barricade. The Mouser was somewhat surprised to find Ivlis crouching beside him.

"I saw you try to kill Slevyas," she whispered grimly. "In any case we are compelled to join forces."

With Ivlis was one of the bodyguards. The other two lay dead or insensible, along with the dozen thieves who were scattered around the floor among the fallen torches which cast a faint flickering eerie light on the scene. Wounded thieves moaned, and crawled or were dragged out into the corridor by their comrades. Slevyas was shouting for mannets and more torches.

"We'll have to make a rush," whispered Fafhrd through closed teeth with which he was knotting a bandage around a gash in his arm. And then he suddenly raised his head and sniffed. Somehow, through that confusion and the faint sweetish smell of blood had come an odor that made his flesh p.r.i.c.kle and creep, an odor at once alien and familiar; a fainter odor, hot, dry and dusty. For a moment the thieves fell silent and Fafhrd thought he heard the sound of distant marching, the clicking of bony feet.

Then a thief cried, "Master, Master, the skull, the skull! It moves! It clamps its teeth!"

There was a confused sound of men drawing back, then Slevyas' curse. The Mouser, peering around the tabletop, saw Slevyas kick the jeweled skull toward the center of the room.

"Fools," he cried to his cowering followers, "do you still believe those lies, those old-wives' whispers? Do you think dead bones can walk? I and no other am your master! And may all dead thieves be d.a.m.ned eternally!"

With that he brought his sword down whistling. The skull of Ohmphal shattered like an eggsh.e.l.l. A whining cry of fear came from the thieves. The room grew dark as though it were filling with dust.

"Now follow me!" cried Slevyas. "Death to the intruders!"

But the thieves shrank back, darker shadows in the gloom. Fafhrd, sensing opportunity and mastering his growing fear, rushed out at Slevyas. The Mouser followed him. Fafhrd intended to kill with his third blow. First a swipe at Slevyas' longer sword to deflect it, next a quick blow at the side to bring him off guard, then finally a back-handed slash at the head.

But Slevyas was a better swordsman than that. He parried the third cut so that it whistled harmlessly over his head, then thrust at the Northerner's throat. That thrust brought Fafhrd's supple muscles to full life; true, the blade grazed his neck, but his parry, striking Slevyas' sword near the hilt, numbed the Master Thief's hand. Fafhrd knew he had him then and drove him back with a mercilessly intense onslaught. He did not notice how the room was darkening. He did not wonder why Slevyas' desperate calls for a.s.sistance went unanswered; why the thieves were crowding toward the alcove, and why the wounded were crawling back into the room from the corridor. Toward that doorway he drove Slevyas, so that the man was silhouetted against it. Finally as Slevyas reached the doorway, he disarmed him with a blow which sent the thief's sword spinning, and put his own point to Slevyas' throat.

"Yield!" he cried.

Only then he realized the hateful dusty odor was thick in his nostrils, that the room was in utter silence, that from the corridor came a hot wind and the sound of marching bones clicking against the stone pavement. He saw Slevyas look over his shoulder, and he saw a fear like death in Slevyas' face. Then came a sudden intense darkness, like a puff of inky smoke. But before it came he saw bony arms clasp Slevyas' throat; and, as the Mouser dragged him back, he saw the doorway crowded with black skeletal forms whose eyes glittered green and red and sapphire. Then utter darkness, hideous with the screams of the thieves as they fought to crowd into the narrow tunnel in the alcove. And over and above the screams sounded thin high voices, like those of bats, cold as eternity. One cry he heard clearly.

"Slayer of Ohmphal, this is the vengeance of Ohmphal's brothers."

Then Fafhrd felt the Mouser dragging him forward again, toward the corridor door. When he could see properly, he found they were fleeing through an empty Thieves' House-he, the Mouser, Ivlis, and the lone bodyguard.

Ivlis' maidservant, having barred the other end of the corridor in terror at the approaching sounds, crouched trembling in the rugs on the other side, listening in unwilling, sick horror-unable to flee-to the m.u.f.fled screams and pleas and to the faint moaning sounds which bore a note of terrible triumph. The small black kitten arched its back, hair on end, and spat and hissed. Presently all sounds ceased.

Thereafter it was noted in Lankhmar that thieves were fewer. And it was rumored that the Thieves' Guild conducted strange rites at full moon, descending into deep cellars and wors.h.i.+pping some sort of ancient G.o.ds. It was even said that they gave these G.o.ds, whoever they were, one-third of all they stole.

But Fafhrd, drinking with the Mouser and Ivlis and a wench from Tovilyis in an upper room at the Silver Eel, complained that the fates were unfair.

"All that trouble and nothing to show for it! The G.o.ds have a lasting grudge against us."

The Mouser smiled, reached into his pouch, and laid three rubies on the table.

"Ohmphal's fingertips," he said briefly.

"How can you dare keep them?" questioned Ivlis. "Are you not afraid of brown bones at midnight?" She shuddered and eyed the Mouser with a certain solicitude.

He returned her gaze and replied, though the ghost of his Ivrian rebuked him, "My taste runs to pink bones, fittingly clothed."

IV: The Bleak Sh.o.r.e

"So you think a man can cheat death and outwit doom?" said the small, pale man, whose bulging forehead was shadowed by a black cowl.

The Gray Mouser, holding the dice box ready for a throw, paused and quickly looked sideways at the questioner.

"I said that a cunning man can cheat death for a long time."

The Silver Eel bustled with pleasantly raucous excitement. Fighting men predominated and the clank of swordsmen's harness mingled with the thump of tankards, providing a deep obbligato to the shrill laughter of the women. Swaggering guardsmen elbowed the insolent bravos of the young lords. Grinning slaves bearing open wine jars dodged nimbly between. In one corner a slave girl was dancing, the jingle of her silver anklet bells inaudible in the din. Outside the small, tight-shuttered windows a dry, whistling wind from the south filled the air with dust that eddied between the cobblestones and hazed the stars. But here all was jovial confusion.

The Gray Mouser was one of a dozen at the gaming table. He was dressed all in gray-jerkin, silken s.h.i.+rt, and mouseskin cap-but his dark, flas.h.i.+ng eyes and cryptic smile made him seem more alive than any of the others, save for the huge copper-haired barbarian next to him, who laughed immoderately and drank tankards of the sour wine of Lankhmar as if it were beer.

"They say you're a skilled swordsman and have come close to death many times," continued the small pale man in the black robe, his thin lips barely parting as he spoke the words.

But the Mouser had made his throw, and the odd dice of Lankhmar had stopped with the matching symbols of the eel and serpent uppermost, and he was raking in triangular golden coins. The barbarian answered for him.

"Yes, the gray one handles a sword daintily enough-almost as well as myself. He's also a great cheat at dice."

"Are you, then, Fafhrd?" asked the other. "And do you, too, truly think a man can cheat death, be he ever so cunning a cheat at dice?"

The barbarian showed his white teeth in a grin and peered puzzledly at the small, pale man whose somber appearance and manner contrasted so strangely with the revelers thronging the low-ceilinged tavern fumy with wine.

"You guess right again," he said in a bantering tone. "I am Fafhrd, a Northerner, ready to pit my wits against any doom." He nudged his companion. "Look, Mouser, what do you think of this little black-coated mouse who's sneaked in through a crack in the floor and wants to talk with you and me about death?"

The man in black did not seem to notice the jesting insult. Again his bloodless lips hardly moved, yet his words were unaffected by the surrounding clamor, and impinged on the ears of Fafhrd and the Gray Mouser with peculiar clarity.

"It is said you two came close to death in the Forbidden City of the Black Idols, and in the stone trap of Angarngi, and on the misty island in the Sea of Monsters. It is also said that you have walked with doom on the Cold Waste and through the Mazes of Klesh. But who may be sure of these things, and whether death and doom were truly near? Who knows but what you are both braggarts who have boasted once too often? Now I have heard tell that death sometimes calls to a man in a voice only he can hear. Then he must rise and leave his friends and go to whatever place death shall bid him, and there meet his doom. Has death ever called to you in such a fas.h.i.+on?"

Fafhrd might have laughed, but did not. The Mouser had a witty rejoinder on the tip of his tongue, but instead he heard himself saying: "In what words might death call?"

"That would depend," said the small man. "He might look at two such as you and say the Bleak Sh.o.r.e. Nothing more than that. The Bleak Sh.o.r.e. And when he said it three times you would have to go."

This time Fafhrd tried to laugh, but the laugh never came. Both of them could only meet the gaze of the small man with the white, bulging forehead, stare stupidly into his cold, cavernous eyes. Around them the tavern roared with mirth at some jest. A drunken guardsman was bellowing a song. The gamblers called impatiently to the Mouser to stake his next wager. A giggling woman in red and gold stumbled past the small, pale man, almost brus.h.i.+ng away the black cowl that covered his pate. But he did not move. And Fafhrd and the Gray Mouser continued to stare-fascinatedly, helplessly-into his chill, black eyes, which now seemed to them twin tunnels leading into a far and evil distance. Something deeper than fear gripped them in iron paralysis. The tavern became faint and soundless, as if viewed through many thicknesses of gla.s.s. They saw only the eyes and what lay beyond the eyes, something desolate, dreary, and deadly.

"The Bleak Sh.o.r.e," he repeated.

Then those in the tavern saw Fafhrd and the Gray Mouser rise and without sign or word of leave-taking walk together to the low oaken door. A guardsman cursed as the huge Northerner blindly shoved him out of the way. There were a few shouted questions and mocking comments-the Mouser had been winning-but these were quickly hushed, for all perceived something strange and alien in the manner of the two. Of the small, pale, black-robed man none took notice. They saw the door open. They heard the dry moaning of the wind and a hollow flapping that probably came from the awnings. They saw an eddy of dust swirl up from the threshold. Then the door was closed and Fafhrd and the Mouser were gone.

No one saw them on their way to the great stone docks that bank the east side of the River Hlal from one end of Lankhmar to the other. No one saw Fafhrd's north-rigged, red-sailed sloop cast off and slip out into the current that slides down to the squally Inner Sea. The night was dark and the dust kept men indoors. But the next day they were gone, and the s.h.i.+p with them, and its Mingol crew of four-these being slave prisoners, sworn to life service, whom Fafhrd and the Mouser had brought back from an otherwise unsuccessful foray against the Forbidden City of the Black Idols.

About a fortnight later a tale came back to Lankhmar from Earth's End, the little harbor town that lies farthest of all towns to the west, on the very margin of the s.h.i.+pless Outer Sea; a tale of how a north-rigged sloop had come into port to take on an unusually large amount of food and water-unusually large because there were only six in the crew: a sullen, white-skinned Northern barbarian; an unsmiling little man in gray; and four squat, stolid, black-haired Mingols. Afterward the sloop had sailed straight into the sunset. The people of Earth's End had watched the red sail until nightfall, shaking their heads at its audacious progress. When this tale was repeated in Lankhmar, there were others who shook their heads, and some who spoke significantly of the peculiar behavior of the two companions on the night of their departure. And as the weeks dragged on into months and the months slowly succeeded one another, there were many who talked of Fafhrd and the Gray Mouser as two dead men.

Then Ourph the Mingol appeared and told his curious story to the dockmen of Lankhmar. There was some difference of opinion as to the validity of the story, for although Ourph spoke the soft language of Lankhmar moderately well, he was an outsider, and, after he was gone, no one could prove that he was or was not one of the four Mingols who had sailed with the north-rigged sloop. Moreover, his story did not answer several puzzling questions, which is one of the reasons that many thought it untrue.

"They were mad," said Ourph, "or else under a curse, those two men, the great one and the small one. I suspected it when they spared our lives under the very walls of the Forbidden City. I knew it for certain when they sailed west and west and west, never reefing, never changing course, always keeping the star of the ice fields on our right hand. They talked little, they slept little, they laughed not at all. Ola, they were cursed! As for us four-Teevs, Larlt, Ouwenyis, and I-we were ignored but not abused. We had our amulets to keep off evil magics. We were sworn slaves to the death. We were men of the Forbidden City. We made no mutiny.

"For many days we sailed. The sea was stormless and empty around us, and small, very small; it looked as if it bent down out of sight to the north and the south and the awful west, as if the sea ended an hour's sail from where we were. And then it began to look that way to the east, too. But the great Northerner's hand rested on the steering oar like a curse, and the small gray one's hand was as firm. We four sat mostly in the bow, for there was little enough sail-tending, and diced our destinies at night and morning, and gambled for our amulets and clothes-we would have played for our hides and bones, were we not slaves.

"To keep track of the days, I tied a cord around my right thumb and moved it over a finger each day until it pa.s.sed from right little finger to left little finger and came to my left thumb. Then I put it on Teevs' right thumb. When it came to his left thumb he gave it to Larlt. So we numbered the days and knew them. And each day the sky became emptier and the sea smaller, until it seemed that the end of the sea was but a bowshot away from our stem and sides and stern. Teevs said that we were upon an enchanted patch of water that was being drawn through the air toward the red star that is h.e.l.l. Surely Teevs may have been right. There cannot be so much water to the west. I have crossed the Inner Sea and the Sea of Monsters-and I say so.

"It was when the cord was around Larlt's left ring finger that the great storm came at us from the southwest. For three days it blew stronger and stronger, smiting the water into great seething waves; crags and gullies piled mast-high with foam. No other men have seen such waves nor should see them; they are not churned for us or for our oceans. Then I had further proof that our masters were under a curse. They took no notice of the storm; they let it reef their sails for them. They took no notice when Teevs was washed overboard, when we were half swamped and filled to the gunwales with spume, our bailing buckets foaming like tankards of beer. They stood in the stern, both braced against the steering oar, both drenched by the following waves, staring straight ahead, seeming to hold converse with creatures that only the bewitched can hear. Ola! They were accursed! Some evil demon was preserving their lives for a dark reason of his own. How else came we safe through the storm?

"For when the cord was on Larlt's left thumb, the towering waves and briny foam gave way to a great black sea swell that the whistling wind rippled but did not whiten. When the dawn came and we first saw it, Ouwenyis cried out that we were riding by magics upon a sea of black sand; and Larlt averred that we were fallen during the storm into the ocean of sulfurous oil that some say lies under the earth-for Larlt has seen the black, bubbling lakes of the Far East; and I remembered what Teevs had said and wondered if our patch of water had not been carried through the thin air and plunged into a wholly different sea on a wholly different world. But the small gray one heard our talk and dipped a bucket over the side and soused us with it, so that we knew our hull was still in water and that the water was salt-wherever that water might be.

"And then he bid us patch the sails and make the sloop s.h.i.+pshape. By midday we were flying west at a speed even greater than we had made during the storm, but so long were the swells and so swift did they move with us that we could only climb five or six in a whole day. By the Black Idols, but they were long!

"And so the cord moved across Ouwenyis' fingers. But the clouds were as leaden dark above us as was the strange sea heavy around our hull, and we knew not if the light that came through them was that of the sun or of some wizard moon, and when we caught sight of the stars they seemed strange. And still the white hand of the Northerner lay heavy on the steering oar, and still he and the gray one stared straight ahead. But on the third day of our flight across that black expanse the Northerner broke silence. A mirthless, terrible smile twisted his lips, and I heard him mutter 'the Bleak Sh.o.r.e.' Nothing more than that. The gray one nodded, as if there were some portentious magic in the words. Four times I heard the words pa.s.s the Northerner's lips, so that they were imprinted on my memory.

"The days grew darker and colder, and the clouds slid lower and lower, threatening, like the roof of a great cavern. And when the cord was on Ouwenyis' pointing finger we saw a leaden and motionless extent ahead of us, looking like the swells, but rising above them, and we knew that we were come to the Bleak Sh.o.r.e.

"Higher and higher that sh.o.r.e rose, until we could distinguish the towering basalt crags, rounded like the sea swell, studded here and there with gray boulders, whitened in spots as if by the droppings of gigantic birds-yet we saw no birds, large or small. Above the cliffs were dark clouds, and below them was a strip of pale sand, nothing more. Then the Northerner bent the steering oar and sent us straight in, as though he intended our destruction; but at the last moment he pa.s.sed us at mast length by a rounded reef that hardly rose above the crest of the swell and found us harbor room. We sent the anchor over and rode safe.

"Then the Northerner and the gray one, moving like men in a dream, accoutered themselves, a s.h.i.+rt of light chain mail and a rounded, uncrested helmet for each-both helmets and s.h.i.+rts white with salt from the foam and spray of the storm. And they bound their swords to their sides, and wrapped great cloaks about them, and took a little food and a little water, and bade us uns.h.i.+p the small boat. And I rowed them ash.o.r.e and they stepped out onto the beach and walked toward the cliffs. Then, although I was much frightened, I cried out after them, 'Where are you going? Shall we follow? What shall we do?' For several moments there was no reply. Then, without turning his head, the gray one answered, his voice a low, hoa.r.s.e, yet far-carrying whisper. And he said. 'Do not follow. We are dead men. Go back if you can.'

"And I shuddered and bowed my head to his words and rowed out to the s.h.i.+p. Ouwenyis and Larlt and I watched them climb the high, rounded crags. The two figures grew smaller and smaller, until the Northerner was no more than a tiny, slim beetle and his gray companion almost invisible, save when they crossed a whitened s.p.a.ce. Then a wind came down from the crags and blew the swell away from the sh.o.r.e, and we knew we could make sail. But we stayed-for were we not sworn slaves? And am I not a Mingol?

"As evening darkened, the wind blew stronger, and our desire to depart-if only to drown in the unknown sea-became greater. For we did not like the strangely rounded basalt crags of the Bleak Sh.o.r.e; we did not like it that we saw no gulls or hawks or birds of any kind in the leaden air, no seaweed on the beach. And we all three began to catch glimpses of something s.h.i.+mmering at the summit of the cliffs. Yet it was not until the third hour of night that we upped anchor and left the Bleak Sh.o.r.e behind.

"There was another great storm after we were out several days, and perhaps it hurled us back into the seas we know. Ouwenyis was washed overboard and Larlt went mad from thirst, and toward the end I knew not myself what was happening. Only I was cast up on the southern coast near Quarmall and, after many difficulties, am come here to Lankhmar. But my dreams are haunted by those black cliffs and by visions of the whitening bones of my masters, and their grinning skulls staring empty-eyed at something strange and deadly."

Unconscious of the fatigue that stiffened his muscles, the Gray Mouser wormed his way past the last boulder, finding shallow handholds and footholds at the juncture of the granite and black basalt, and finally stood erect on the top of the rounded crags that walled the Bleak Sh.o.r.e. He was aware that Fafhrd stood at his side, a vague, hulking figure in whitened chain-mail vest and helmet. But he saw Fafhrd vaguely, as if through many thicknesses of gla.s.s. The only things he saw clearly-and it seemed he had been looking at them for an eternity-were two cavernous, tunnel-like black eyes, and beyond them something desolate and deadly, which had once been across the Outer Sea but was now close at hand. So it had been, ever since he had risen from the gaming table in the low-ceilinged tavern in Lankhmar. Vaguely he remembered the staring people of Earth's End, the foam, and fury of the storm, the curve of the black sea swell, and the look of terror on the face of Ourph the Mingol; these memories, too, came to him as if through many thicknesses of gla.s.s. Dimly he realized that he and his companion were under a curse, and that they were now come to the source of that curse.

For the flat landscape that spread out before them was without sign of life. In front of them the basalt dipped down to form a large hollow of black sand-tiny particles of iron ore. In the sand were half embedded more than two score of what seemed to the Gray Mouser to be inky-black, oval boulders of various sizes. But they were too perfectly rounded, too regular in form to be boulders, and slowly it was borne in on the Mouser's consciousness that they were not boulders, but monstrous black eggs, a few small, some so large that a man could not have clasped his arms around them, one big as a tent.

Scattered over the sand were bones, large and small. The Mouser recognized the tusked skull of a boar, and two smaller ones-wolves. There was the skeleton of some great predatory cat. Beside it lay the bones of a horse, and beyond them the rib case of a man or ape. The bones lay all around the huge black eggs-a whitely gleaming circle.

From somewhere a toneless voice sounded, thin but clear, in accents of commands saying: "For warriors, a warrior's doom."

The Mouser knew the voice, for it had been echoing in his ears for weeks, ever since it had first come from the lips of a pale little man with a bulging forehead, wearing a black robe and sitting near him in a tavern in Lankhmar. And a more whispering voice came to him from within, saying, He seeks always to repeat past experience, which has always been in his favor. He seeks always to repeat past experience, which has always been in his favor.

Then he saw that what lay before him was not utterly lifeless. Movement of a sort had come to the Bleak Sh.o.r.e. A crack had appeared in one of the great black eggs, and then in another, and the cracks were branching, widening as bits of sh.e.l.l fell to the black, sandy floor.

The Mouser knew that this was happening in answer to the first voice, the thin one. He knew this was the end to which the thin voice had called him across the Outer Sea. Powerless to move farther, he dully watched the slow progress of this monstrous birth. Under the darkening leaden sky he watched twin deaths hatching out for him and his companion.

The first hint of their nature came in the form of a long, swordlike claw which struck out through a crack, widening it farther. Fragments of sh.e.l.l fell more swiftly.

The two creatures which emerged in the gathering dusk held enormity even for the Mouser's drugged mind. Shambling things, erect like men but taller, with reptilian heads boned and crested like helmets, feet clawed like a lizard's, shoulders topped with bony spikes, forelimbs each terminating in a single yard-long claw. In the semidarkness they seemed like hideous caricatures of fighting men, armored and bearing swords. Dusk did not hide the yellow of their blinking eyes.

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