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The Enchanted Island Part 16

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The d.u.c.h.ess too was very sympathetic, though greatly worried about her niece, Queen Amy, and Daimur told the new Princess that the Evil Magician was now dead and that they would try and deliver her parents and Queen Amy from enchantment.

At this moment the roar of many voices from outside caused them all to hurry upstairs as fast as they could and they ran out of the palace to see what was going on. They were just in time to see a great crowd pouring down the street towards the water, all shouting and gesticulating.

"What is the meaning of this commotion?" asked Daimur of those of his men who were guarding the palace gates.

"They say," answered one, "that the pirates who have been raiding this sh.o.r.e for so long are drowned and some of them have been washed ash.o.r.e."

Hastily sending the d.u.c.h.ess and Princess Helda back to the palace, Daimur followed Prince Redmond, who was already making his way through the crowd towards the sh.o.r.e.

They reached the beach, and there stretched lifeless on the sand beside his overturned life-boat lay Prince Sadna, and beside him a young officer, whom Redmond recognized as a distant cousin.

It may well be imagined how very sad Prince Redmond felt over his brother's disgraceful life, and now at the sight of him lying there dead, a dreaded pirate to the people crowding around, instead of a friendly king as he should have been, the Prince burst into tears.

Daimur stood beside him feeling very sorry for his friend, and remembering that after all Sadna had been a royal prince, he decided to have him buried at sea with all honors befitting his rank, and motioning to a few of his men who had come to the sh.o.r.e with him, he had Prince Sadna's body removed to his s.h.i.+p.

Redmond was very grateful indeed to Daimur for his kindness, and after the funeral was over they came back to the city and called together the elders. They explained why they had come and took them to see the d.u.c.h.ess of Rose Petals at the palace, who by this time had had some tea and was feeling much refreshed.

The elders were all delighted to see her, but when she told them that she still had the key of the magic chest and that they could now have their savings as they needed them, they wept for joy, and falling on their knees vowed undying allegiance to her, and begged her to be their queen, as they were sure Queen Amy was dead.

The d.u.c.h.ess refused this honor, as she told them her niece was still alive, and Daimur then came forward and related what Princess Helda had told them of Queen Amy's capture and that he was going to rescue her and bring her back, and in the meantime that the d.u.c.h.ess would act as Queen Regent.

CHAPTER XXII

Only waiting to see the d.u.c.h.ess settled in the palace with a few servants and enough furniture to make her comfortable, Daimur prepared for his voyage to the Island of Despair. Prince Redmond insisted upon accompanying him, and little Princess Helda begged to be allowed to go too, as she was sure she could help them, and she wished so much to see her parents even if they were stones.

The d.u.c.h.ess at last consented to her going, and sent an old friend, Lady Clara Rosered, to look after her. By this time the Princess looked like a real Princess, for the d.u.c.h.ess had bought her the most beautiful new clothes, and since she was getting enough to eat for the first time in years she was beginning to look very pretty.

Prince Redmond was head over heels in love with her and would have asked her to marry him at once if he had had a kingdom to offer her, or any prospects at all.

Early one bright morning they set sail, and after sailing all day came within a few miles of the Island of Despair, when Daimur donned his cap and spectacles in order to steer the s.h.i.+p into the harbor in safety.

They lay in the lee of a high cliff until dark, and then when the wind was strong enough ran the s.h.i.+p up into the small sheltered cove beside the Magician's house, and made it fast to the wharf with as little noise as possible.

There was n.o.body in sight as they cautiously crept up the path, and Redmond remarked that the witch must be away on some errand of mischief.

After waiting for an hour and seeing no one, the three adventurers went up the steps to the door of the house. They tried the handle, but it was locked.

Only then did Daimur remember that he had left his magic key in the box of magic tablets on the window sill the night they made their escape.

So much had happened he had not once thought of it since, and it gave him a great shock to realize how careless he had been, for now he needed it again.

The Princess Helda, who of course knew nothing of the magic key, was already fumbling at the lock with a hairpin, and after poking at it for several minutes it flew back with a snap.

"It's a good thing I knew that lock's defects," she whispered, "or we should never have got in this way," and she turned the handle and walked into the kitchen.

With their hands on their swords Redmond and Daimur followed her.

It was quite dark in the kitchen, the only light coming from a solitary candle on a high shelf, which threw long shadows everywhere. The fire in the fireplace was out and there was no sign of life.

Motioning to the others to follow Princess Helda led the way across the kitchen to a door, which she opened and began to descend a flight of stone stairs.

The stairs led down to a wide stone flagged hall with rooms opening from it, and narrow pa.s.sages running in all directions into the distance.

Here and there high up near the roof a smoky lantern burned dimly.

Across the wide hall went Helda and down one of the long narrow pa.s.sages until she reached a door at the very end.

She knocked softly upon it three times. There was no answer. She knocked again, and then opened the door. There was no lock on it on the inside, only a big bolt on the outside. She glanced in. The room was completely bare.

"She is not here," she whispered to Daimur and Redmond, who followed her into the room. Lighting some matches they looked into all the rooms adjoining, but found them deserted too.

They went back up the narrow pa.s.sage.

"What shall we do?" asked Prince Redmond. "Where shall we look now?"

"We must look in all of the rooms," said Helda. "They have moved her, but she is here somewhere. If we separate we shall perhaps get along better. There is no danger of getting lost as all the pa.s.sages open into the wide hall."

So they separated, Prince Redmond following Princess Helda and Daimur going alone in the opposite direction, as he thought perhaps his magic cap and spectacles might help him in his quest.

Up and down the narrow pa.s.sages they went, opening all the doors and looking into all the rooms, until they grew a long way apart, for these underground pa.s.sages extended away into the hill and covered a much longer area than the house above.

At last Daimur opened a little door in a dark corner. It was so low that he had to stoop to get in, but once inside the ceiling was high enough.

"Oh," he said to himself, "she is not in here, I am sure."

But to his surprise his cap, which up to that time had not been able to tell him anything, suddenly told him that she was in there.

He stepped forward into the room cautiously and tried to look about, but it was so dark that he could only dimly see some articles of furniture that were very close to him.

On the further side, however, on the floor he saw a streak of light, and making his way over to it found that it came under a door. This door was not locked either, and he opened it far enough to see that the light was s.h.i.+ning down a long hallway from a door at the other end of it. Seeing and hearing nothing, he crept down the hall until he came to the other door, which was even lower than the first. The door was open, but was hung with heavy curtains. He peered in, but could not see anyone. The room was very comfortable looking, with easy chairs, books and a piano, and on a small table lay some needlework in a basket.

While he stood considering whether he dare venture into the lighted room he heard the sound of voices, and then advancing through the room he beheld the Old Witch herself, accompanied by the witch who had been Queen of Sh.e.l.ls.

Instantly he turned and fled down the long hall and back into the little dark room, where he felt his way into the furtherest corner and lay still hardly daring to breathe.

In a minute or two he heard them coming down the hall. They were talking in a language he could not understand.

"What if they should have a light," thought Daimur. "All would be lost, for in this place they could easily make me a prisoner."

They entered the room. As they did so the Old Witch hesitated, and Daimur noticed her voice change, but all she did was to close the door leading into the hall. Then still talking the two made their way in the dark across the room and out of the other door.

When their footsteps had ceased to echo down the corridor, for they walked noisily, Daimur came out of his corner and tried the door leading into the long pa.s.sage. It was locked. Then he tried the door which led to the main hall, but that too was locked.

He was trapped.

Just at that moment a faint spicy smell came to his nostrils. He stood still, wondering what it could be. It grew stronger and stronger and sweeter and sweeter, until he could feel himself growing sleepy. Alas, he knew now that the witches had seen him.

In vain he looked around for some means of escape. There was none.

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