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1033 Hermit's Retreat
Date- 4 April 2321
Time- 02:13
Location- Southern Region, Blossom District, Sun blossom city, Sewers
A figure burrowed down from the ceiling of the sun blossom city's sewer system and began to rush towards the exit of the sewers which ended at a cleared lake field dungeon 100 miles away from the city. Ignoring the nauseating and repulsive smell of the sewers the figure ran at the highest speed it could muster as if its life was on the line. The sound of the rushed footsteps echoed in the tunnels as the figure kept running without looking back feeling that it could not afford to entertain any sort of distraction and it was right to think so but unfortunately for it whatever it was running from caught up to it and before a second could pa.s.s both the running figure and its pursuer had vanished from the tunnels of the sewer.
After the figure and its pursuer vanished the sewer tunnels once again regained their peace. Except for the hole in the ceiling of the tunnel of the sewers from where the figure had burrowed into the sewers, there was no trace left of the figure and its pursuer's presence in the tunnel.
In the debris under the hole in the ceiling of the dark maintenance tunnel, there was a slight s.h.i.+mmer, if one looked closely it would appear to be a small gem of sorts. Five minutes in a small organic appendage began to grow from the gem and within no time it grew to cover the gem, then into a fully grown naked teenage boy.
Coming to his senses the boy did not waste any time investigating his surroundings instead he summoned his grimoire. Considering the chill weather and the fact that the boy was naked one would think the boy summon something to wear but he did not rather he summoned a small hermit crab monster sh.e.l.l. The sh.e.l.l was worn out and very dirty, it looked no different hand a rock.
Holding the ugly hermit crab monster sh.e.l.l, the naked teenage boy suddenly vanished and the ugly sh.e.l.l he was holding fell to the ground and fell among the debris. Due to the appearance of the sh.e.l.l, it was very difficult for one to distinguish it from the debris surrounding it.
After vanis.h.i.+ng from the dark sewer tunnels, the naked boy appeared 300 sq meters size room with no doors or windows. Yet the ventilation, thermostat, and lighting in the room were maintained to an optimum level thanks to the various array formations arranged in the room.
The boy soon a.s.sessed one of the arrays and pull up a translucent screen into the air which displayed the live video of the sewers, to be accurate the tunnel from very he had vanished. Turns out vanis.h.i.+ng from the dark tunnels of the sewers the boy had entered the small ugly sh.e.l.l of the hermit card monster. The room he was currently present in was a sub-s.p.a.ce within the hermit card monster's sh.e.l.l.
Using the translucent screen the boy monitored the entire 360 degrees surrounding the sh.e.l.l, feeling that his plan has worked he did not relax instead he summoned a rotting coffin and opened the lid to find a middle-aged man sleeping peacefully with a stake stuck in his heart.
[Card Name: Corpse Wood Stake
Card Type: Item Card
Card Rank: A-rank, Rare grade
Card Rate: 7 stars
Card Durability: [100/100]
Card Effect: Corpse wood is an A-rank card ingredient with an incredible property to deprive a being of soul energy just by being in contact, a similar effect is noted with regards to rules and runes but the corpse woods effects are more exaggerated with soul energy than rule power.
As a Stake made using corpse wood, the wounds made using corpse wood stake cannot be healed using soul energy or rule power, they can only be healed naturally.
Additional ability: Soul energy deprivation, Rule power Deprivation, Roots
Note: When used in combination with Corpse wood coffin the effect of the card and all its skills increases by 5 folds]
Soul Energy or Rule Power deprivation: These are skills created based using the natural trait of the corpse wood. When the corpse wood stake is in contact with the victim, they cannot access soul energy or rule power.
Roots: When impaled on the victim the corpse wood stake takes root within the body like a plant or tree taking root in the ground. These roots of the corpse wood stake will be constantly depriving the victim the access to internal and external soul energy or rule power.
[Card Name: Corpse Wood Coffin
Card Type: Item Card
Card Rank: A-rank, Rare grade
Card Rate: 8 stars
Card Durability: [100/100]
Card Effect: Corpse wood Coffin, as the name suggests is a coffin made using corpse wood. When the victim is laid in the coffin, they cannot access their soul energy or rule power.
Additional Effects: Eternal slumber
Note: When this card is used in combination with the corpse wood stake the effects of the card and its skill are increased by 5 folds]
Eternal Slumber: Losing access to soul energy and rule power the victim will go into a deep sleep.
[Card Name: Hermit's Retreat
Card Type: Item Card
Card Rank: A-rank, Rare grade
Card Rate: 7 stars
Card Durability: [100/100]
Card Effect: Hermit's Retreat is an item created using the sh.e.l.l of a mutated hermit crab monster which showed a trace of developing a subs.p.a.ce within it.
Hermit's Retreat allows the user to access a subs.p.a.ce of 300 sq meters in size.
Additional ability: Master Key, s.p.a.ce affinity]
Master Key: This skill gives the user full authority over the sub-s.p.a.ce within the Hermit's Retreat. Without this key, no being can enter or leave the sub-s.p.a.ce within the Hermit's retreat.
Note: The authority of the Master key can be challenged if the opponent has a strong mastery of the s.p.a.ce rule.
s.p.a.ce affinity: The hermit crab monster's sh.e.l.l used to create the Hermit's retreat card was mutated and had developed an affinity for s.p.a.ce managing to show a trace of developing an independent s.p.a.ce within it.
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