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Almighty Video Game Designer Chapter 881

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Chapter 881 We are the mainstream art style


Translator 549690339


“This scene was a little coquettish, and many people’s waists were hurt. ”


Everyone’s first reaction was confusion. Was Chen Mo going to let himself go again?

!!

“It had to be said that Chen Mo would always come up with something completely unexpected, or even something that went completely against the players ‘expectations. ”


“Although it was a good thing to get surprises often, it was not good to make the players doubt their intelligence because of these surprises … ”


“””Wait, I don’t get it, why is Chen Mo’s new game using cardplay?”” ”


“””Aiya, this isn’t considered ventilation. This is … Um … Oil painting style! Aqua wind!”” ”


“””In short, it seems to be a bit contrary to the current mainstream style … It reminds me of some manga.”” ”


“””Yeah, the scenery looks pretty good. It’s just that I’m not really used to this character.”” ”


“””But the character and the scenery are very consistent. There’s nothing wrong with it.”” ”


“””Well, it’s Chen Mo after all. He can play however he wants …”” ”


“After a long discussion, everyone agreed that it was good to have another style of the game. ”


But … What kind of game was this?


What kind of game would use such a style?


“Even though most of the players trusted Chen Mo unconditionally, their interest in the game slowly died down even though they said “”it’s pretty good””. ”


“After all, most people liked to look at the appearance, and for the current VR games, good looks meant realistic, realistic, exaggerated, and cool special effects, just like in “”mysterious Sea area””, many players couldn’t help but want to buy just by looking at the fine pores on the characters ‘faces. ”


“It had to be said that the first original art released by “”Legend of Zelda”” was not very attractive … ”


……


“Some players expressed reasonable concerns about this, but … They didn’t get any response from Chen Mo. ”


“It was normal for him not to reply. In fact, Chen Mo’s Weibo received thousands of private messages every day, and it was unknown if he would even read the messages, let alone reply. ”


“To Chen Mo, Weibo was like a platform for releasing news about new games, similar to a leader’s “”Twitter ruling the country”” in his previous life. ”


“In the headquarters, Qian Kun asked the same question that many people were asking. ”


“Manager, what’s so good about this art style?”” ”


“Qian Kun knew very well that this art style would not save time. It wasn’t cheap … Because most of the materials in the material library were realistic, like mysterious sea and a.s.sa.s.sin’s Creed. The art style of Legend of Zelda meant that the project team would have to add a lot of work. ”


This was especially so considering that Legend of Zelda was an open world with a large amount of resources. This method was even more energy-consuming.


“However, Chen Mo had emphasized two key words before he did it Animation style and external style. ”


“The so-called animation style was a style that clearly distinguished the bright side and the dark side. Simply put, under the light in reality, the bright side and the dark side were a gradual transition. In many j.a.panese-style animations, they often just summarized the bright side and the dark side, directly omitting the gradual change in the middle. ”


“For example, in some anime, if a character’s Green pants were under the influence of light and a shadow appeared, then in reality and realistic art styles, it should be a gradual change. In the animation, the entire bright side was light green, and the entire dark side was dark green. There was a very clear boundary between the two, and there were only these two colors without any gradient. ”


“The exterior style referred to when drawing landscape outdoors. Due to the rapid change of light in the outside world, the artist needed to quickly grasp the characteristics of the scenery, summarize it with color blocks and brushstrokes, and complete the work before the color changes. ”


“Specifically, in “”Breath of the Wild,”” it was a large color block, hand-drawn, and exaggerated x-ray vision, giving people a feeling of watercolor. ”


“In order to match this picture effect, the special effects in The Legend of Zelda did not use particle effects, but frame-by-frame animation. This special effect was clearer, more striking, and more recognizable. ”


“But as for the art style, Qian Kun really couldn’t figure out why they wanted to do it this way. ”


“””Then tell me,”” Chen Zhao said.””The advantages and disadvantages of this method?”” ”


“Qian Kun thought for a moment,’the advantage is that the rendering volume is very small, which reduces the burden on the hardware? As for the downsides … It’s the opposite of the mainstream art style. “” ”


“Chen Mo laughed. Qian Kun had never been in charge of art design, he was mainly in charge of the system and numbers, so it was normal for him to not understand this style like many other players. ”


“Chen Mo explained,””first, it’s to greatly reduce the hardware burden so that Legend of Zelda can be played at a high frame-rate and high-quality on the Switch pro. Secondly, this style was almost never out of date. The physical rendering is updated every year, and the realistic style is getting stronger and stronger. If we use the realistic style, the game will look outdated in a year or two. “” ”


“””The most important thing about it is that it can highlight a sense of romanticism. ‘The Legend of Zelda’ is not a blockbuster or a historical film. It’s a fairy tale, so this style is the most suitable for ‘The Legend of Zelda’.”” ”


“””As for the contrast with the mainstream art style … What is the mainstream art style? What we’re doing is the mainstream art style. “” ”


“Qian Kun was speechless and said after a long time,””””…Awesome.”” ”


……


“In fact, in Chen Mo’s previous life, the art style of Legend of Zelda had also raised some doubts. ”


“The core point that many people criticized “”Legend of Zelda”” was that after all that you’ve said, wasn’t your art style forced to do so because it couldn’t meet the requirements? This was clearly a trick! ”


“In fact, such an argument would only be laughed at by many professionals. ”


“Even on the powerful ps4, there were many games that did not use a realistic style, such as Windtraveler. ”


“It wasn’t because they couldn’t do a realistic style, but because the designer had combined the game’s characteristics and created an art style that was most suitable for their game. ”


“In fact, in terms of the difficulty of controlling the art style, the cartoon style was even more difficult. After all, the realistic style was enough, while the cartoon style required a lot of artistic design. ”


“Of course, it wasn’t that these two styles were better or worse. It was just that for Legend of Zelda, which was a bit like a fairy tale, this animation style was the most suitable art style. ”


“Even for many players, the art style of Legend of Zelda was a key bonus point and the most prominent feature that distinguished it from other games. ”


“Perhaps many players in parallel world would not be able to understand what was so good about this art style, but that was fine. ”


They would understand when the game was released.

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