Shades Of The Past - LightNovelsOnl.com
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Brian S. Pratt
The Broken Key Trilogy
Four comrades set out to recover the segments of a key which they believe will unlock the King's Horde, rumored to hold great wealth. Written in the style of an RPG game, with spells, scrolls, potions, Guilds, and dungeon exploration fraught with traps and other dangers.
Dungeon Crawler Adventures
For those who enjoy dungeon exploration without all the buildup or wrapup.
Fans of his previous works, especially The Broken Key The Broken Key, will discover Underground Underground to be full of excitement and surprises. First in a series of books written for the pure fun of adventuring, to be full of excitement and surprises. First in a series of books written for the pure fun of adventuring, Underground Underground takes the reader along as four strangers overcome obstacles such as ingenious traps, perilous encounters, and mysteries to boggle the mind. takes the reader along as four strangers overcome obstacles such as ingenious traps, perilous encounters, and mysteries to boggle the mind.
Ring of the Or'tux
In many stories you hear how 'The Chosen One' 'The Chosen One' appeared to save the day. Every wonder what would happen if the one doing the choosing bungled the job? appeared to save the day. Every wonder what would happen if the one doing the choosing bungled the job?
In Ring of the Or'tux Ring of the Or'tux, that's exactly what happens. Hunter was on his way to a Three Stooges' marathon when in mid-step, he went from the lobby of a movie theater to a charred tangle of stone and timber that once had been a place of wors.h.i.+p. From there it only gets worse for the hapless Chosen One Chosen One. First, an attempt to flee those he initially encounters (who by the way are the ones he was sent there to save), lands him into the merciless clutches of an invading army (those whom he was supposed to defeat).
The Adventurer's Guild
Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, one must be able to lay claim to an Adventure, and not just any adventure. To qualify, an Adventure must entail the following:
1-Have some element of risk to life and limb 2-Successfully concluded. If the point of the Adventure was to recover a stolen silver candelabra, then you better have that candelabra in hand when all is said and done.
3-A reward must be given. For what good is an Adventure if you don't get paid for your troubles?
Jaikus and Reneeke soon realize that becoming members in the renowned Guild is harder than they thought. For Adventures posted as Unresolved at the Guild, are usually the ones with the most risk.
However, when they hear of a party of experienced Guild members that are about to set out and are in need of Springers, they quickly volunteer only to discover to their dismay that a Springer's job is to "Spring the trap."
If they survive, members.h.i.+p in the Guild is a.s.sured.