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3. A set of red dragons doubles his total score once.
4. A set of green dragons doubles his total score once.
5. A set of white dragons doubles his total score once.
[B]6. A hand of all one suit except winds or dragons doubles his total score once.
[B]7. A winning hand having no sequences in it doubles the total score once. This hand is known as "Tei Tei Woo" (mixed sets or no sequences) among the Cantonese Chinese.
[B]8. A winning hand entirely of one suit, doubles the total score three times.
[Footnote B: Count for winning hand only.]
PENALTIES
1. In the event of a player announcing Mah-Jongg when his hand is not complete, the player making the error must pay to each of the other 3 players half of the limit. East Wind receiving full limit or paying full limit as the case may be.
2. The one discarding a tile that permits another player to win must bear the entire losses of all other players; if the player winning had any of the following four combinations of tiles exposed at the time of discarding, _unless the discarder himself had two complete doubling honors and was waiting for the winning tile_ or _was waiting for the winning tile which would give him more than two doubling honors_.
1. When nine tiles or more of the same suit are exposed and the discarded tile gives a winning hand on entirely one suit.
2. When nine heads or more are exposed and the discarded tile gives a winning hand of entirely heads.
3. When two sets of dragons are exposed and the discard of the other kind of dragon gives the third set of dragon in a winning hand.
4. When three different sets of winds are exposed and the discard of the other wind gives a winning hand.
[Ill.u.s.tration: Ill.u.s.tration No. 8a]
Example 1. Any player discarding a one or a four of dot would complete this hand and unless he had two complete doubling honors and was waiting for the winning card or was waiting for the winning card to complete his hand, with more than 2 doubling honors, he must pay the winner for all.
[Ill.u.s.tration: Ill.u.s.tration No. 8b]
Example 2. Any player discarding a red dragon will permit this player to win and will be penalized for his recklessness by having to pay all scores, unless his own hand fulfills the requirements set out in Example No. 1.
[Ill.u.s.tration: Ill.u.s.tration No. 8c]
Example 3. A player discarding a white dragon is liable to the penalty above mentioned, unless his own hand fulfills the requirements given above in No. 1; anyone may discard a one of dot which, though permitting the player with the above hand to win, would not bring a penalty down upon the discarder.
[Ill.u.s.tration: Ill.u.s.tration No. 8d]
Example 4. A player discarding an East Wind would allow this player to win and would be penalized unless excepted as in the other examples.
Here as in Ex. 3, a discard to the other pair, i.e., a three of bamboo, would not be penalized.
NOTE. (a) If a player has no choice in his discard; that is if he discards the winning dot to an all dot hand when he has only dots to discard, he is not penalized.
(b) When a penalty is imposed, all scores except that of the winning hand are canceled.
EXAMPLE OF WINNING HANDS
Note: Arrow indicates tile which completed the hand in the following Examples.
[Ill.u.s.tration: No. 1]
Player is East Wind; South Wind round.
Mah-Jongg 10 Three 8 character (concealed) 6 Three 3 bamboo (concealed) 6 Three Heads (1 dot) (concealed) 10 Three 5 character (exposed) 2 Pair of Heads drawn (1 character) 6 ---- 40 Total Score For no sequences double once 80 Total Score East Wind collects double if winning double once 160 From each player
[Ill.u.s.tration: No. 2]
Player is North Wind in North Wind round.
Mah-Jongg 10 Three of Heads (9 character) (concealed) 10 Three of Heads (North Wind) (concealed) 10 Three Bamboo (concealed) 6 Three of Heads (Red Dragon) (exposed) 4 ---- 40 For three red dragons double once 80 160 For three of own wind in own wind round double twice 320 For no sequence double once 640
Player would collect 1280 from East Wind and 640 from other two winds.
If his score 640 were over the limit he would collect double the limit from East and only the limit from South and West respectively.
[Ill.u.s.tration: No. 3]
North Wind--East Wind round.
Mah-Jongg 10 Three Heads (red dragon) (exposed) 4 Three 7 character (exposed) 2 ---- 26 For three red dragons double once 52
Player collects 104 from East Wind; 52 from South and West.
[Ill.u.s.tration: No. 4]
Player is North Wind in East Wind Round.
Mah-Jongg 10 Three of Heads (red dragons) (exposed) 4 Three of Heads (green dragons) (concealed) 10 Three of Heads (nine bamboo) (concealed) 10 Three of bamboo (concealed) 6 Completing pair of player's own wind in his own wind round by draw 8 ---- 48 Total Score For no sequences double once 96 For three red dragons double once 192 For three green dragons double once 384 Final Score
Players collect 768 from East; 384 from West and South.
[Ill.u.s.tration: No. 5]
Winning hand of "Single Heads." One of the "Limit" Hands, player collecting double the limit from East and only the limit from the others.
[Ill.u.s.tration: No. 6]