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reached from his body to the floor. The entire sight of him made me want to leave the room and be sick.
"Robert O. Lang is an Earthian who would challenge you, sir," Trobt addressed the monstrosity.
The other gave no sign that I could see but Trobt went to pull a Games table at the side of the room over
toward us. "I will serve as his hands," Trobt said.
The pale blue eyes never left my face.
I stood without conscious thought until Trobt pushed a chair under me. Mentally I shook myself. With
unsteady hands-I had to do something with them-I reached for the pukts before me. "Do you . . . do you have a choice . . . of colors, sir?" I stammered, trying to make up for my earlier rudeness of staring.
The lips of the monstrosity quivered, but he made no reply.
All this while Trobt had been watching me with amus.e.m.e.nt. "He is deaf and speechless," Trobt said.
"Take either set. I will place the other before him."
Absently I pulled the red pieces toward me and placed them on their squares.
"In deference to you as a visitor, you will play 'second game counts,"' Trobt continued. He was still
enjoying my consternation. "He always allows his opponent the first move. You may begin when you are ready."
With an effort I forced myself to concentrate on the playing board. My start, I decided, must be
orthodox. I had to learn something of the type of game this . . . Yondtl . . . played. I moved the first row
right hand pukt its two oblique and one left squares.
Yondtl inclined his head slightly. His lips moved. Trobt put his hand to a pukt and pushed it forward.
Evidently Trobt read his lips. Very probably Yondtl could read ours also.
We played for almost an hour with neither of us losing a man.
I had tried several gambits; gambits that invited a misplay on Yondtl's part. But he made none. When he
offered I was careful to make no mistakes of my own. We both played as though this first game were the
whole contest.
Another hour went by. I deliberately traded three pukts with Yondtl, in an attempt to trick him into a misplay. None came.
I tried a single decoy gambit, and when nothing happened, followed with a second decoy. Yondtl countered each play. I marveled that he gave so little of his attention to the board. Always he seemed to be watching me. I played. He played. He watched me.
I sweated.
Yondtl set up an overt side pa.s.s that forced me to draw my pukts back into the main body. Somehow I received the impression that be was teasing me. It made me want to beat him down.
I decided on a crossed-force, double decoy gambit. I had never seen it employed. Because, I suspect, it is
too involved, and open to error by its user. Slowly and painstakingly I set it up and pressed forward.
The Caliban in the seat opposite me never paused. He matched me play for play. And though Yondtl's
features had long since lost the power of expression, his pale eyes seemed to develop a blue l.u.s.ter. I realized, almost with a shock of surprise, that the fat monstrosity was happy-intensely happy.
I came out of my brief reverie with a start. Yondtl had made an obvious play. I had made an obvious
counter. I was startled to hear him sound a cry somewhere between a m.u.f.fled shout and an idiot's laugh,
and my attention jerked back to the board. I had lost the game!
My brief moment of abstraction had given Yondtl the opportunity to make a pa.s.s too subtle to be detected with part of my faculties occupied elsewhere.
I pushed back my chair. "I've had enough for tonight," I told Trobt. If I were to do the Humans a service,
I would need rest before trying Yondtl in the second game.
We made arrangements to meet again the following evening, and let ourselves out. The old woman was nowhere in sight.
* * * The following evening when we began play I was prepared to give my best. I was rested and eager. And I had a concrete plan. Playing the way I had been doing I would never beat Yondtl, I'd decided after long thought. A stand-off was the best I could hope for. Therefore the time had come for more consummate action. I would engage him in a triple decoy gambit!
I had no illusion that I could handle it-the way it should be handled. I doubt that any man, Human or Veldian, could. But at least I would play it with the greatest skill I had, giving my best to every move, and push the game up the scale of reason and involution-up and up-until either Yondtl or I became lost in its innumerable complexities, and fell.
As I attacked, the complexes and complications would grow gradually more numerous, become more and more difficult, until they embraced a span greater than one of us had the capacity to encompa.s.s, and the other would win.
The Game began and I forced it into the pattern I had planned. Each play, and each maneuver, became all important, and demanding of the greatest skill I could command. Each pulled at the core of my brain, dragging out the last iota of sentient stuff that writhed there. Yondtl stayed with me, complex gambit through complex gambit.
When the strain became too great I forced my mind to pause, to rest, and to be ready for the next clash.
At the first break I searched the annotator. It was working steadily, with an almost smooth throb of efficiency, keeping the position of each pukt-and its value-strong in the forefront of visualization.
But something was missing!
A minute went by before I spotted the fault. The move of each pukt involved so many possibilities, so many avenues of choice, that no exact answer was predictable on any one. The number and variation of gambits open on every play, each subject to the mult.i.tude of Yondtl's counter moves, stretched the possibilities beyond prediction. The annotator was a harmonizing, perceptive force, but not a creative, initiating one. It operated in a statistical manner, similar to a computer, and could not perform effectively where a crucial factor or factors were unknown, or concealed, as they were here.
My greatest a.s.set was negated.
At the end of the third hour I began to feel a steady pain in my temples, as though a tight metal band
pressed against my forehead and squeezed it inward. The only reaction I could discern in Yondtl was that the blue glint in his eyes had become brighter. All his happiness seemed gathered there.
Soon my pauses became more frequent. Great waves of brain weariness had to be allowed to subside
before I could play again.
And at last it came.
Suddenly, unexpectedly, Yondtl threw a pukt across the board and took my second decoy-and there
was no way for me to retaliate! Worse, my entire defense was smashed.
I felt a kind of calm dismay. My shoulders sagged and I pushed the board away from me and slumped in my chair.
I was beaten.
The next day I escaped from Trobt. It was not difficult. I simply walked away.
For three days I followed the wall of The City, looking for a way out. Each gate was guarded. I watched un.o.bserved and saw that a permit was necessary when leaving. If I found no other way I would make a run for it. The time of decision never came.
Meanwhile to obtain food I was forced into some contact with The City's people, and learned to know
them better. Adding this new knowledge to the old I decided that I liked them.
Their manners and organization-within the framework of their culture-was as simple and effective as their architecture. There was a strong emphasis on pride, on strength and honor, on skill, and on living a dangerous life with a gambler's self-command, on rect.i.tude, on truth, and the unbreakable bond of loyalty among family and friends. Lying, theft, and deceit were practically unknown.
I did detect what might have been a universal discontent in their young men. They had a warrior heritage and nature which, with the unity of the tribes and the pa.s.sing of the dleeth-and no one to fight except themselves-had left them with an unrecognized futility of purpose. They had not quite been able to achieve a successful sublimation of their post-warrior need to fight in the Games. Also, the custom of polygamy-necessary in the old days, and desired still by those able to attain it-left many s.e.xually frustrated.
I weighed all these observations in my reactions to the Veldians, and toward the end a strange feeling-a kind of wistfulness-came as I observed. I felt kin to them, as if these people had much in common with myself. And I felt that it was too bad that life was not fundamentally so simple that one could discard the
awareness of other ways of life, of other values and philosophies that bid against one another, and against one's attention, and make him cynical of the philosophy he lives by, and dies for. Too bad that I could not see and take life as that direct, and as that simple.
The third day I climbed a spiral ramp to the top of a tower that rose above the walls of Hearth and gazed out over miles of swirling red sand. Directly beneath me stretched a long concrete ribbon of road. On the road were dozens of slowly crawling vehicles that might have been caterpillar trucks of Earth!
In my mind the pattern clicked into place. Hearth was not typical of the cities of Velda!