Bridge; its Principles and Rules of Play - LightNovelsOnl.com
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=Guarded Suits.=--A high card so protected by smaller cards that it cannot be caught by the adversaries leading higher cards.
=Holding Up.=--Refusing to play the best card of a suit.
=Honours.=--In trumps, the A K Q J 10 of the suit. At no-trump, the four aces.
=Leader.=--The first player in any trick.
=Leading Up To.=--Playing a suit with a view to what the fourth hand holds in it.
=Leading Through.=--Leading a suit with a view to what the second hand holds in it.
=Little Slam.=--Twelve tricks won out of thirteen.
=Losing Card.=--Any card which cannot possibly take a trick.
=Love-all.=--The state of the score before either side has made a point.
=Odd Trick.=--The first trick over the book of six.
=Original Lead.=--The opening of the hand or suit.
=Re-entry.=--See Card of Re-entry.
=Revoke.=--Renouncing, while still holding cards of the suit led.
=Rubber.=--Two out of three games.
=Ruffing.=--Trumping a trick willingly. See Forcing.
=Slam.=--Winning all thirteen tricks.
=Tenace.=--The best and third best of a suit. A and Q are tenace.
=Third Hand.=--The leader's partner.
=Unblocking.=--Getting rid of any card which might stop the run of a long suit.
=Weakness.=--Inability to stop a suit.
=Weak Suits.=--Those in which tricks are impossible, or very improbable.