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Every Boy's Book: A Complete Encyclopaedia of Sports and Amusements Part 35

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Head. Seventh Cut. Seventh Guard.

Head. Seventh Guard. Seventh Cut.

Guard. Hanging Guard. Hanging Guard.

Slope Swords. Slope Swords. Slope Swords.

In this and the preceding exercise, the power of s.h.i.+fting the leg is shown. If two swordsmen attack each other, and No. 1 strikes at the leg of No. 2, it will be better for No. 2 not to oppose the cut by the third or fourth guard, but to draw back the leg smartly, and cut six or seven at the adversary's head or neck.

In loose play, as it is called, _i. e._ when two parties engage with swords without following any word of command, but strike and guard as they can, both players stand in the second position, because they can either advance or retreat as they choose, and can longe out to the third position for a thrust or a cut, or spring up to the first position for a guard with equal ease.

It is often a kind of trap, to put the right leg more forward than usual, in order to induce the adversary to make a cut at it. When he does so, the leg is drawn back, the stroke pa.s.ses harmless, and the deceived striker gets the stick of his opponent on his head or shoulders.

We now come to a very complicated exercise, called the

FIFTH PRACTICE.

WORD OF COMMAND. FRONT RANK. REAR RANK.

Draw Swords. Draw Swords. Draw Swords.

Inside Guard. Inside Guard. Inside Guard.

Outside Guard. Outside Guard. Outside Guard.

Guard. Hanging Guard. Hanging Guard.

Head. Seventh Cut. Seventh Guard.

Head. Seventh Guard. Seventh Cut.

Arm. Second Cut [at Arm]. Second Guard.

Head. Seventh Guard. Seventh Cut.

Head. Seventh Cut. Seventh Guard.

Arm. Second Guard. Second Cut [at Arm].

Head. Seventh Cut. Seventh Guard.

Head. Seventh Guard. Seventh Cut.

Right Side. Sixth Cut. Sixth Guard.

Head. Seventh Guard. Seventh Cut.

Head. Seventh Cut. Seventh Guard.

Right Side. Sixth Guard. Sixth Cut.

Guard. Hanging Guard. Hanging Guard.

This practice is capital exercise, and looks very imposing. All these practices ought to be so familiar, that the words of command are not needed, the only word required being First, Second, or Third Practices, as the case may be.

I remember once, that two of my pupils had attained such a mastery of their weapons, that we used often to go through the practices with real swords. On one occasion, we were acting a charade, and my eldest pupil and myself were enacting the part of two distinguished foreigners (country unknown) who were to get up a fight. So we began by a little quarrel, and finally drew our swords and set hard to work at the fifth practice, which we could do with extreme rapidity, and without the use of words of command. The spectators were horrified, and the ladies greatly alarmed; for there seems to be no particular order in that practice, and an inexperienced eye would certainly fancy that the combatants were in earnest.

FORT AND FEEBLE.

The half of the sword blade next the hilt is called the "fort," because it is the strongest place on which the cut of an adversary can be received. Always parry and guard with the fort of your sword, as, if you try to guard a cut with the "feeble," which is the remaining half of the blade, your guard will be forced, and the cut take effect.

DRAWING CUT.

The drawing cut is made best with a curved sword, and is executed by placing the edge of the sword on the object, and drawing it over it until it is severed. A good large mangel worzel is capital practice.

Place the root loose on a table, stand at arm's length from it, lay the edge of the sword lightly on it, and slice the root by repeatedly drawing the sword over it. This is very difficult, although it looks easy enough, and is sure to jar the arm from the wrist to the shoulder the first time or two, while the sword glides off as if the root were cased in polished steel. However, a little practice will soon overcome the difficulty. This cut is much in use among the Sikhs.

GENERAL ADVICE.

Never look at your own sword, but watch the eye and sword wrist of your opponent.

Remember that the great point in this exercise, as in fencing, is to gain time. Endeavour, therefore, to advance your point nearer your adversary than his is to you.

Begin the a.s.sault out of distance, so that neither party can complain of being taken by surprise.

If the two parties exchange a cut or a thrust at the same moment, the one who gave his cut or thrust in the third position is victorious.

When a cut or thrust is made, the one who receives it pa.s.ses his sword, _i. e._ stick, into his left hand, and his opponent comes to inside guard.

Always spring back to the second position after delivering a cut or thrust.

Keep the line of direction carefully, or you will leave an open s.p.a.ce for the adversary to get his sword into.

Last and most important, Don't lose your temper.

[Ill.u.s.tration]

FIVES.

It is impossible to play at this excellent game unless there be a high wall, free from abutments, and a smooth, dry, paved ground before it.

When this can be procured, a line is drawn on the wall, about 38 inches from the ground; another line is drawn on the ground, about 10 feet from the wall, A; and two others are drawn on each side as boundaries, B C.

The instruments used in the play are a ball of tightly-sewn leather and a fives-bat. It has a long handle, and an oval bowl of wood. The ball is hard, rebounding, small, and white. The game may be played by two or four people; in the last case, two on each side. The method of play is as follows:--The game may be played either single-handed or with partners. When it is played with partners, the players toss up for innings. The first player takes the ball, and strikes it against the wall with his bat _above the line on the wall_, and so that it may fall _without the line on the ground_. The other then strikes it, and the players continue to hit it against the wall, either before it comes to the ground or at the first bounce, until one of them missing it, or driving it out of bounds, or beneath the wall-line, loses or goes out.

Of course the ball may fall anywhere within the side boundaries, after being once struck up by the player who is in. The game is usually fifteen, but is sometimes extended to twenty-five. The game above described is that known as bat-fives, and differs little from the game of rackets, except that it may be played in any open court, and that a differently-shaped bat and a larger ball are employed. Fives was originally played with the hand, instead of a racket, and in the fourteenth century was called Hand Tennis in England, and in France, Palm Play. It is said to have obtained the name of Fives, from ten of the Earl of Hertford's servants having played before Queen Elizabeth, five of a side; but more probably on account of the five fingers of the hand. This game of "hand-fives" is the one ordinarily played by boys, and known technically as "fives." The ball is. .h.i.t against the wall entirely by the hand, and no bat of any description is used. The game may be played by two or more people, and is usually fifteen. Players with tender hands usually play with an ordinary kid or padded glove, either of which is quite admissible. There are variations of the game at different schools, owing to peculiarities in the shape of the courts. At Eton, for instance, a b.u.t.tress of the chapel abuts into the court, and the Eton courts at Oxford are made on a similar plan. But the game as ordinarily played is that as described above.

FOOT-BALL.

Uncertain as to the date of its origin, there is no English game which is at once so popular and about which so much difference of opinion exists. All agree as to its manly character, its capabilities for endurance, activity, hardihood, and strategical skill, but there are very few who agree entirely as to the rules by which the game should be played.

In ancient records there is no mention of the game before the reign of Edward III.; and at that period it seems to have been so popular that by royal edict it was put down, as being antagonistic to the royal amus.e.m.e.nt of archery. But that it flourished, and flourished considerably, beyond that date, there is no doubt. In many market-towns of England and Scotland, and notably in that of Kingston-on-Thames, all business is suspended on Shrove Tuesday, and a great game of foot-ball is played in the market-place. All is officially conducted, and the mayor is honoured with the privilege of "kick-off."

It would seem a pity at first sight that there is no authority like that of the Marylebone Club to revise the laws of foot-ball and insist upon their being observed in all places where the game is played. Foot-ball as now const.i.tuted is not, and cannot be, a national game. There are hardly two schools in England that agree in its first principles, and that are not continually wrangling and disputing as to how the game should be played. To touch the ball with the hands is in some eyes a heresy, and in others an uncommon virtue. Some schools advocate running with the ball, while others consider such licence as antagonistic to the proper principles and well-being of the game. And, indeed, looking round at the various head-quarters of foot-ball in England, it really does seem a difficult matter to reconcile the games as now played so as to suit all tastes. Rugby and Eton foot-ball can hardly be looked upon as the same game.

[Ill.u.s.tration: FOOTBALL.]

We have one set of people advocating the employment of only eleven, or at most twenty, players on a side, and another maintaining that a hundred or so on a side matters little. We have one school playing the game against a brick wall, another using boundaries of canvas, another das.h.i.+ng the ball about in narrow cloisters, and another marshalling a little army of players, with regularly organized back and forward players, reserve forces, vanguard, scouts, runners, all of whom have their direct influence on the fate and fortunes of the game.

The great essentials for foot-ball are pluck, endurance, and good temper. Half the disputes at foot-ball which are ascribed to "hacking"

and "s.h.i.+nning" would not have occurred had good temper been observed. No one "hacks" or "s.h.i.+ns" wilfully, except he loses his temper; and a player in foot-ball, as in other games, who cannot keep his temper is unfit in every way to enjoy the game. As a match at foot-ball is now made, two parties, containing any number of compet.i.tors, take the field, and, having tossed up for sides, stand between two goals, placed at a distance of some eighty yards apart. The party that loses the toss has the privilege of "kick-off." The goal is marked by two upright poles, driven into the ground about ten yards apart. The ball, which used formerly to be made of a blown bladder, is now made of an inflated vulcanized india-rubber case, inclosed again in a case of laced and well-sewn leather. The object of each party is to drive the ball through the goal of their antagonists. The skill of the players is best employed in attacking and defending the goals.

In the game of football the fewer the rules, and the simpler those rules are, the better. The great "bone of contention" with lovers of the game is, as to whether players should be allowed to touch the ball with their hands or not. Eton and Westminster players will be arguing for ever that the game is foot-ball, and not _hand_-ball; while Rugbaeans, on the other hand, will contend that without the use of the hands as well as the feet the game is robbed of one of its princ.i.p.al charms. In the following rules a medium course is advocated, as, while nothing looks so bad as to see a lazy or inactive player, who does not care to follow the ball, playing fives with it whenever it comes within his reach, it would be equally absurd to stop a player who catches the ball fairly either on the full or first bound from running a yard or so with it in his hands, in order to allow him to get up the necessary impetus for a strong drop-kick. With regard also to "off-side," it is essentially necessary that some clear and definite rules should be laid down. What can possibly look worse than to see a player, again one of those who are too indolent to "follow up" the ball, coolly stand in the middle of the course, or, worse still, at the very door of his neighbour's goal, waiting until the ball is kicked up to him, in order that he, fresh and full of wind as he is, may follow it in to the goal? It is hoped that the following rules may give general satisfaction, and prevent disputes and obstacles:--

1. A goal may be obtained by a fair full kick or drop-kick off the hand, provided the ball goes over the bar which runs between the goal-posts; or a goal may be obtained by a fair foot-ball "bulley," which sends the ball through all obstacles anywhere between the posts.

2. The foot-ball course must be marked by side boundaries. When the ball is kicked outside these boundaries, a player of either side may kick it into the course again in a straight line from where it went out.

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